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General Overview
Héctor Bonada Moreno edited this page Dec 6, 2017
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Our game is a survival-FPS for windows, with a real time combat and a single plot available. Is a single player game where you must survive while you move along a path. As you move along you will find new dangers, each time more difficult.
Is set in a future where the technology has become a danger.
- Shoot to the enemies.
- Move along a linear map.
- Regenerate energy (HP and Stamina)
- Illuminate the scenario.
Windows PC.
- Time scale of the project.
- The economic cost is 0€.
- The time to do it is between 7 to 8 months.
- Size of the team.
- Héctor Bonada Moreno.
- Game Design.
- Character Modeling.
- Coding.
- Laura Cruz Heredia.
- Concept Art.
- 3D Texturing.
- Coding.
- Sound Effects.
- Albert Rodriguez Espada.
- 3D Rigging and 3D Animation.
- Coding.
- Ivan González Escario.
- Assets Modeling.
- Coding.
- Héctor Bonada Moreno.
- Silent Hill, 31-1-1999, PSX.
- System Shock, 26-4-1994, DOS/Macintosh.
- Amnesia, 08/09/2010, Windows, OS X, Linux, PS4 (2016).
- Cry of Fear, 25/04/2013, Windows PC.
First person shooter survival horror full of dark path and squeaky noises, a few bullets, a battered armor and robotic monsters waiting in the darkness.