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General Overview

Héctor Bonada Moreno edited this page Dec 6, 2017 · 12 revisions

System Hazard

Theme/Localization/Genre

Our game is a survival-FPS for windows, with a real time combat and a single plot available. Is a single player game where you must survive while you move along a path. As you move along you will find new dangers, each time more difficult.

Is set in a future where the technology has become a danger.

Gameplay and Mechanics (Summary)

  • Shoot to the enemies.
  • Move along a linear map.
  • Regenerate energy (HP and Stamina)
  • Illuminate the scenario.

Launch Platform

Windows PC.

Extent of the Project

  • Time scale of the project.
    • The economic cost is 0€.
    • The time to do it is between 7 to 8 months.
  • Size of the team.
    • Héctor Bonada Moreno.
      • Game Design.
      • Character Modeling.
      • Coding.
    • Laura Cruz Heredia.
      • Concept Art.
      • 3D Texturing.
      • Coding.
      • Sound Effects.
    • Albert Rodriguez Espada.
      • 3D Rigging and 3D Animation.
      • Coding.
    • Ivan González Escario.
      • Assets Modeling.
      • Coding.

Influences

Elevator Pitch

First person shooter survival horror full of dark path and squeaky noises, a few bullets, a battered armor and robotic monsters waiting in the darkness.