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Assets Needed
Laura Cruz edited this page Nov 8, 2017
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- Concept Art of the Enemies.
- Concept Art of the Boss.
- Concept Art of the Assets and environment.
- Mock Up.
- Interface.
- Concept Art of the Weapon.
- Textures of the Models.
- Standard Enemy Model.
- Dog Enemy Model.
- Distance Enemy Model.
- Weapon Model.
- Boss Model.
- Armor Model.
- Models of the Assets.
- Models of the Environment.
- List of Ambient Sounds:
- List of Player Sounds:
- Player Movement.
- Steps of the player.
- Collision sounds.
- Collision with walls.
- Collision with doors.
- Sounds of the player injured / dead.
- Sound of receiving damage.
- Sound of armor breaking.
- Sound of Death.
- Player Movement.
- List of Enemies Sounds:
- Standard Enemy Sounds List:
- Steps.
- Attack.
- Death.
- List of Sounds of Dog Enemy.
- Steps.
- Attack.
- Death.
- Bark.
- List of Distance Enemy Sounds.
- Steps.
- Attack.
- Death.
- Load attack.
- Boss Sounds List:
- Roar.
- Steps.
- Attack Claws.
- Death.
- Tackle.
- Standard Enemy Sounds List:
- Player Logic.
- Standard Enemy Logic.
- Enemy Distance Logic.
- Enemy Dog Logic.
- Camera Logic.
- Boss Logic.
- Weapon Logic.
- Lights Logic.
- Doors Logic.
- Stage animations:
- Doors.
- Player Animations:
- Shoot.
- Reload.
- Standard Enemy Animations:
- Walk: Walks like a humanoid robot, slower than an average human. https://www.youtube.com/watch?v=c-bgLsvw848
- Attack: It performs a blow with the claws by raising the arm and lowering it in a diagonal movement. https://youtu.be/2w4Jzf2lrR4?t=2m24s
- Idle: Stays with his legs slightly bent, slightly balancing shoulders.
- Distance Enemy Animations:
- Walk: Walk like a spider or a crab, moving all its paws at once. https://youtu.be/tDkcHhUuENQ?t=41s
- Shoot: Shifts its upper body slightly to charge the shot. Once charged, lean its body quickly forward releasing the shot. https://youtu.be/4Cxevs-gkh0?t=17m19s
- Run: Walk but faster, tilt its head back for speed.
- Idle: Turn its head slightly from side to side and slightly move one leg.
- Dog Enemy Animations:
- Walk: It moves like a dog, with the back movement somewhat limited by being a robot. https://www.youtube.com/watch?v=xygRJxMuJhg
- Run: A more agile and accelerated version of the walk. https://youtu.be/QB0tSva4WTU?t=15s
- Jump: It rests on its hind legs and contracts to gain momentum. After pushing himself, he stretches his whole body and lands on his front legs. https://www.youtube.com/watch?v=ebMzy8Y1pFU
- Attack: During the jump, he leans on his enemy and bites him on the head / neck.
- Boss Animations:
- Walk: He walks like a bear. https://www.youtube.com/watch?v=x625t7BKylo
- Run: He runs like a bear. https://www.youtube.com/watch?v=ZgJ26jnweas
- Tackle: He finish the run animation with a frontal hit. https://youtu.be/mOR8kvMVan8?t=1m27s
- Attack Claws. He attacks with his claws standing on feed. https://youtu.be/mOR8kvMVan8?t=3m10s
- Roar. https://www.youtube.com/watch?v=Q8eM5Ulj3z8