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Assets Needed

Laura Cruz edited this page Nov 8, 2017 · 2 revisions

2D

  • Concept Art of the Enemies.
  • Concept Art of the Boss.
  • Concept Art of the Assets and environment.
  • Mock Up.
  • Interface.
  • Concept Art of the Weapon.
  • Textures of the Models.

3D

  • Standard Enemy Model.
  • Dog Enemy Model.
  • Distance Enemy Model.
  • Weapon Model.
  • Boss Model.
  • Armor Model.
  • Models of the Assets.
  • Models of the Environment.

Sound

  • List of Ambient Sounds:
  • List of Player Sounds:
    • Player Movement.
      • Steps of the player.
    • Collision sounds.
      • Collision with walls.
      • Collision with doors.
    • Sounds of the player injured / dead.
      • Sound of receiving damage.
      • Sound of armor breaking.
      • Sound of Death.
  • List of Enemies Sounds:
    • Standard Enemy Sounds List:
      • Steps.
      • Attack.
      • Death.
    • List of Sounds of Dog Enemy.
      • Steps.
      • Attack.
      • Death.
      • Bark.
    • List of Distance Enemy Sounds.
      • Steps.
      • Attack.
      • Death.
      • Load attack.
    • Boss Sounds List:
      • Roar.
      • Steps.
      • Attack Claws.
      • Death.
      • Tackle.

Coding

  • Player Logic.
  • Standard Enemy Logic.
  • Enemy Distance Logic.
  • Enemy Dog Logic.
  • Camera Logic.
  • Boss Logic.
  • Weapon Logic.
  • Lights Logic.
  • Doors Logic.

Animation

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