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Releases: NeverSinkDev/NeverSink-Filter

NeverSink's itemfilter - version 5.43 - Fixes and minor improvements

18 Dec 00:50
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NeverSink's itemfilter - version 5.43 - Fixes and minor improvements

  • Fixed the off by one error that caused T10 shaped maps to appear like T11 maps

  • Adjusted the divination card tier list

  • Fixed some minor highlighting mistakes (such as ILVL 86 random flasks getting highlighted)

NeverSink's itemfilter - version 5.42 - Shaped Maps, ILVL 86 mods, economy, elder/shaper items

16 Dec 02:40
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NeverSink's itemfilter - version 5.42 - Shaped Maps, ILVL 86 mods, economy, elder/shaper items

First things first: This should fix all problems with Shaped Maps - I hope.

This patch focuses on the following things: Shaper/Elder mods, new itemlevel 86 mods, problems with shaped maps, unique prices and divination card prices. It's quite critical and I recommend everyone to grab it. As usual: if you've done changes to the filter through FilterBlade, you can merge these changes into the latest update.

Rare and crafting items have received new rulesets to handle ItemLevel 86 items. Atlas, Shaper/Elder and Stygian items were adjusted to have their top tier items focus on itemlevel 86. I've also added T2 shaper/elder items, with a slightly more saturated blue background, that have the itemlevel 80+. It seems that most itemslots have itemlevel 80.

Keypoints:

  • Adjusted the filter again to work well with the new ShapedMap mod introduced in 3.1. I hope that'll solve all remaining problems. The lootsimulator on FilterBlade currently generates shapedmaps of a higher level than it's supposed to - we'll sort it out soon.

  • Retiered all uniques, lots of items lost value (normal process for new leagues). You can find the exact changes in the comments.

  • Retiered all divination cards

  • The leveling-only dropsound that indicates 4L drops no longer plays on semi-strict and higher

  • Expanded the shaper/elder highlight to consider itemlevels better. It seems that the current "itemlevels for shaper/elder mods" are 80/84/85. Adjusted the item highlight accordigly.

  • Added highlight for itemlevel 86 items! It's all implemented but needs some polishing, that'll come with knowledge, over time.

  • Fixed some minor bugs

NeverSink's itemfilter - version 5.41 - Abyss League Update

10 Dec 23:29
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  • The new features introduced by GGG: "ShapedMap True" is bugged in combination with "DropLevel". Implemented a temporary workaround. It's ugly and limits filterblade customizing

  • Retiered divination cards

  • Retiered uniques

  • Gave Stygian belts a green background

NeverSink's itemfilter - version 5.4 - Abyss League Update

08 Dec 16:26
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NeverSink's itemfilter - version 5.4 - Abyss League Hype

  • Adjusted www.FilterBlade.xyz to work with all the new changes (maps, abyss jewels, shaper, elder items, new divination cards...)

  • Added some goodies to www.FilterBlade.xyz to the Customizer and Loot Simulator :)

  • Adjusted the Chancing tier list: "Ebony Tower Shield" (Tukohama's) "Glorious Plate" ("Kaom's Heart") "Gold Amulet" (Bisco's) "Rawhide Tower Shield" (Lycosidae - SPIDER SHIELD) "Sorcerer Boots" (Skyforth) "Full Wyrmscale" (Belly of the Beast)

  • Added Shaper/Elder Item Treatment - 2 tiers (One for interesting "shelder" Items (ilvl 84 great bases, atlas, stygians etc., top crafting bases) and one for "all other "shelder" items"). Shaper and elder items are treated the same for now ("shelder")

  • Added Abyss Jewel Treatment with extra rulesets for ILVL 84 abyss jewels

  • Added Stygian Vice belts with extra rulesets for 75+ rare stygs and 84+ stygians

  • Added all the new divination cards

  • Minor updates to the leveling section

  • Adjusted all map tiers to work with the new "ShapedMap" mod

  • Adjusted the crafting and T1/T2 rares to have a slightly higher focus on sceptres. Also did some minor adjustments, removed some T2 rares.

  • Retiered all Divination cards [NOTE: Economy data based upon mix from early Harbinger economy and some predictions, based on patch notes and experience from past leagues. I'll update the filter ASAP to reflect the real economy.]

  • Retiered all uniques [NOTE: Economy data based upon mix from early Harbinger economy and some predictions, based on patch notes and experience from past leagues. I'll update the filter ASAP to reflect the real economy.]

  • Gave annulment orb a more permanent place.

  • Several other small improvements

[LOOTFILTER/PSA] NeverSink's ItemFilter - version 5.3 - Pre-Mayhem Racing Update #2, fine-tuning, FilterBlade Server-Side Filter/Save Sharing + new goodies and improvements

19 Nov 01:37
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NeverSink's itemfilter - version 5.3 - Further Levelling Optimizations! FilterBlade goodies: Filter Sharing/Cloud Storing, Customizer Improvements!

  • Fine-tuned the levelling section based upon user feedback and my HC Turmoil league experience!

  • 3-links are now more strict.

  • Reduced the number of magic trinkets later on.

  • Added ruby/topaz rings to the early high highlight rings sections (for the +1 caster recipes)

  • Early Life flasks are highlighted as good for one additional level

  • The levelling section shows less magic items now

  • T2 endgame trinkets are now correctly hidden on higher strictness versions.

  • Very slightly updated the divination cards and uniques (barely anything changed, economy is super stale)

  • Minor structure improvements

FilterBlade changelog:

  • [Save State Sharing!][Cloud Saving] On the Save&Load screen, you can now publish your save on our server and also let others access it! We're going to add a "top subversion" table soon too! Streamers can use this to share their subversion ("normal" users can do the same).

  • [Resource Minimizer]: This should improve performance by A LOT! It also fixes a weird loading bugs where files were not loaded correctly.

  • [Customizer Levelling Section Improvements]: Simplified several settings and made everything much more intuitive and well explained.

  • Added the Item ReCreation tool below the loot simulator. use Ctr+C to copy an in-game item and paste it into the box to re-create it in filterBlade and directly edit the rule it's been matched by + see info about the rule and WHY it matched the item. great for cases where you ask yourself: "why does the filter highlight this item?" -> Ctrl+C -> paste -> "oh, it's a warband item, nice, let me quickly edit some of those colors, ..."

Notes about the server side saving: we don't care and don't collect any personal data (merely a footprint to prevent users from spamming saves). However, we do reserve the right to delete and analyze any save-states to find bugs in the system and to improve the website. You also don't technically own the saves. This section is highly experimental. If anything breaks let us now. You can still use the local save option too!

NeverSink's itemfilter - version 5.21 - Racing Update, Completely new levelling section, Tons of optimizations, HUGE FilterBlade update

10 Nov 13:28
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5.21 is the same as 5.2, but adds DropSounds for 4-links while leveling!


NeverSink's itemfilter - version 5.2 - Racing Update, completely new levelling section, HUGE FilterBlade update

Alternatively: You can download/customize the filter from: http://www.filterblade.xyz/

Filter changelog:

  • COMPLETELY, entirely reworked the levelling section. It is now much more strict, has more prominent highlights. It took a lot of trial and error and feedback to get it a state, I was pleased in.

  • The levelling section is now affected by the strictness version of the filter. Lower strictness versions (regular, semi-strict and strict) are designed for new leagues and races. Higher versions are designed for twinked characters

  • Added a leveling section specific dropsound.

  • Introduced a lot of flask-related changes. New Utility Flask Background color

  • Rebalance the sizes of a lot of items

  • Merged some redundant filter sections

  • Disabled some redundant sections

  • Completely retiered all uniques

  • Completely retiered all divination cards - several new cards added to the T5 layers

  • Retiered all rares. It now contains more high attack speed bases, more shields and has become more strict in a few other sections.

  • Chayula/Uul-Nethol Blessings now have their own appearance

  • Chayula splinters have a stronger highlight

  • Rebalanced the distribution of map fragments (Guardian fragments are now longer T1)

  • I probably forgot to list a lot of changes. I'm sleepy, but this is one of the largest updates so far.

FilterBlade changelog:

  • [New Tiers]: You can now add new tiers into existing tierlists (example: Currency, Chancing Bases, ...)

  • [Improved Augmentations]: "Augmentations" - rules added by the user - now also support multi-rules. (e.g.: You can have multiple different "Highlight and Hide Rares" rulesets)

  • [Full Rare Item Coverage]: The customizer now detect all rare rules, including T3 and T4 settings.

  • [More Options]: Added tons of new options, tools and gadgets to play around with. It'
    s way too much to cover. I'm sure you'll discover some :). We tried covering all (sensible) requests.

  • [Performance Optimizations]: In short: It's. so. much. faster. Switched to cached async queries, improved the loading strategy, optimized queries and reduced algorithm complexity, refactored the autocomplete UI imlementation and did a ton of other performance improvements. Next update we're minimizing our assets.

  • We also updated the file requesting system. this should boost loading times if you access FilterBlade from e.g. South America (feedback appreciated since we obviously cant verify this outself)

  • [Filter Structure]: (Prototype) The advanced screen now maps the entire filter. It's not quite ready yet and doesn't use the existing save/load system yet. Tell us what you think.

  • [Armortype Filtering]: (Prototype) You can now highlight by item type, such as "ES armors".

  • (experimental) Save State Visualization. Display all changes in your current save-state in a list. Find it on the advanced screen

  • Tons of bug fixes! Most were very niche, but we addressed every known bug in our todo-list. We're sure you'll eventually find some new ones, feel free to post/mail those. (Note: those were minor things like "reset button sometimes doesn't work" or "something was laggy". We hotfix anything that affects the actual generated code or ingame aspects).

  • The performance improvements allowed us to replace all "simple" editors in the customizer (the ones without color pickers etc.) with the normal ones.

  • Added a ToolTip for TagList + Drag&Drop lists. It's quite handy for T1/T2 rares and leveling basetypes.

  • Added a "BaseType list" for dropLevel sliders to see the affected basetypes

  • Users can switch between screens using the following keys: A/D, left/right, 1-7.

  • Added 2 new functions to the Quick Functions and the Command Builder (Advanced) to increase/decrease font sizes by a flat value

  • The slider in the "Compact Overview Mode", now has fixed steps.

  • Extracted the Save/Load UI to a screen of it's own and moved the "Code" screen into "Advanced".

  • Updated the Overview screen a bit (also added a new box with explanation for rare color identifiers: border, background and text)

  • Improved the saveStates: now correctly updates info and deletes invalidated changes

  • Improved the invalidation system, added a method to keep appearance-related changes for smaller updates.

  • Fixed a bug in the loot simulator that caused items to be displayed incorrectly if they had 2 ItemLevel lines with different operators (such as "ItemLevel < 65" AND "ItemLevle > 5" in one rule). This did not affect anything ingame, yet it displayed some items that should've been hidden.

  • Implemented additional internal markers that tests filter syntax for invalid/"stupid" values.

NeverSink's itemfilter - version 5.2 - Racing Update, Completely new levelling section, Tons of optimizations, HUGE FilterBlade update

10 Nov 00:45
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NeverSink's itemfilter - version 5.2 - Racing Update, completely new levelling section, HUGE FilterBlade update

Alternatively: You can download/customize the filter from: http://www.filterblade.xyz/

Filter changelog:

  • COMPLETELY, entirely reworked the levelling section. It is now much more strict, has more prominent highlights. It took a lot of trial and error and feedback to get it a state, I was pleased in.

  • The levelling section is now affected by the strictness version of the filter. Lower strictness versions (regular, semi-strict and strict) are designed for new leagues and races. Higher versions are designed for twinked characters

  • Added a leveling section specific dropsound.

  • Introduced a lot of flask-related changes. New Utility Flask Background color

  • Rebalance the sizes of a lot of items

  • Merged some redundant filter sections

  • Disabled some redundant sections

  • Completely retiered all uniques

  • Completely retiered all divination cards - several new cards added to the T5 layers

  • Retiered all rares. It now contains more high attack speed bases, more shields and has become more strict in a few other sections.

  • Chayula/Uul-Nethol Blessings now have their own appearance

  • Chayula splinters have a stronger highlight

  • Rebalanced the distribution of map fragments (Guardian fragments are now longer T1)

  • I probably forgot to list a lot of changes. I'm sleepy, but this is one of the largest updates so far.

FilterBlade changelog:

  • [New Tiers]: You can now add new tiers into existing tierlists (example: Currency, Chancing Bases, ...)

  • [Improved Augmentations]: "Augmentations" - rules added by the user - now also support multi-rules. (e.g.: You can have multiple different "Highlight and Hide Rares" rulesets)

  • [Full Rare Item Coverage]: The customizer now detect all rare rules, including T3 and T4 settings.

  • [More Options]: Added tons of new options, tools and gadgets to play around with. It'
    s way too much to cover. I'm sure you'll discover some :). We tried covering all (sensible) requests.

  • [Performance Optimizations]: In short: It's. so. much. faster. Switched to cached async queries, improved the loading strategy, optimized queries and reduced algorithm complexity, refactored the autocomplete UI imlementation and did a ton of other performance improvements. Next update we're minimizing our assets.

  • We also updated the file requesting system. this should boost loading times if you access FilterBlade from e.g. South America (feedback appreciated since we obviously cant verify this outself)

  • [Filter Structure]: (Prototype) The advanced screen now maps the entire filter. It's not quite ready yet and doesn't use the existing save/load system yet. Tell us what you think.

  • [Armortype Filtering]: (Prototype) You can now highlight by item type, such as "ES armors".

  • (experimental) Save State Visualization. Display all changes in your current save-state in a list. Find it on the advanced screen

  • Tons of bug fixes! Most were very niche, but we addressed every known bug in our todo-list. We're sure you'll eventually find some new ones, feel free to post/mail those. (Note: those were minor things like "reset button sometimes doesn't work" or "something was laggy". We hotfix anything that affects the actual generated code or ingame aspects).

  • The performance improvements allowed us to replace all "simple" editors in the customizer (the ones without color pickers etc.) with the normal ones.

  • Added a ToolTip for TagList + Drag&Drop lists. It's quite handy for T1/T2 rares and leveling basetypes.

  • Added a "BaseType list" for dropLevel sliders to see the affected basetypes

  • Users can switch between screens using the following keys: A/D, left/right, 1-7.

  • Added 2 new functions to the Quick Functions and the Command Builder (Advanced) to increase/decrease font sizes by a flat value

  • The slider in the "Compact Overview Mode", now has fixed steps.

  • Extracted the Save/Load UI to a screen of it's own and moved the "Code" screen into "Advanced".

  • Updated the Overview screen a bit (also added a new box with explanation for rare color identifiers: border, background and text)

  • Improved the saveStates: now correctly updates info and deletes invalidated changes

  • Improved the invalidation system, added a method to keep appearance-related changes for smaller updates.

  • Fixed a bug in the loot simulator that caused items to be displayed incorrectly if they had 2 ItemLevel lines with different operators (such as "ItemLevel < 65" AND "ItemLevle > 5" in one rule). This did not affect anything ingame, yet it displayed some items that should've been hidden.

  • Implemented additional internal markers that tests filter syntax for invalid/"stupid" values.

NeverSink's itemfilter - version 5.1.4 - Minor improvements

08 Sep 20:04
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  • Retiered the T1 and T2 rare weapons
  • Moved Stibnite Flask to the multibase-uniques

NeverSink's itemfilter - version 5.1.3 - Finetuning, Filterblade update - (likely) the XBOX version too

07 Sep 22:52
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  • Retiered uniques and divination cards as usual - most noteworthy: Incantation moved to T5 - feel free to move it back on FilterBlade

  • Breach rings are now properly hidden on higher strictness versions (instead of turning "green" instead of purple, like other rare rings)

  • 5-links no longer get a special highlight on uber-strict (the filter still identifies 5L6S correctly and has an exception for 5L-uniques)

  • Fixed a minor bug related to warband items in FilterBlade

  • Crystal Belts are now treated like "regular" atlas bases. The T1 Atlas bases are now - Opal Ring and Steel Ring (only).

  • Added Broadhead quivers to the T2 rare items, due to their popularity shift (thanks to Doomfletch being meta right now)

  • Moved Hubris Circlets to T1 crafting bases (both rare ilvl84 and normal/magic ilvl84)

NeverSink's itemfilter - version 5.1.2 - Improvements, adjustments for the economy + major FilterBlade update

16 Aug 06:42
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Filter changelog:

  • Retiered all divination cards

  • Retiered all uniques

  • Did some further improvements to the way high level life and mana flasks are highlighted.

  • Retiered endgame crafting bases.

  • Minor polishing

  • Changed the way the endgame flask section interacted with the chance base section (chancing now has priority over flasks)

  • Fixed some bugs with the new rare item tiering system.

  • Other minor changes I probably forgot

  • Prepared a better way to generate style sheets for the future updates.