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NeverSink's itemfilter - version 5.2 - Racing Update, completely new …
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…levelling section, HUGE FilterBlade update

- COMPLETELY, entirely reworked the levelling section. It is now much
more strict, has more prominent highlights. It took a lot of trial and
error and feedback to get it a state, I was pleased in.

- Added a
leveling section specific dropsound.

- Introduced a lot of
flask-related changes. New Utility Flask Background color

- Rebalance
the sizes of a lot of items

- Merged some redundant filter sections

-
Disabled some redundant sections

- Completely retiered all uniques

-
Completely retiered all divination cards - several new cards added to
the T5 layers

- Retiered all rares. It now contains more high attack
speed bases, more shields and has become more strict in a few other
sections.

- Chayula/Uul-Nethol Blessings now have their own
appearance

- Chayula splinters have a stronger highlight

- Rebalanced
the distribution of map fragments (Guardian fragments are now longer
T1)

- I probably forgot to list a lot of changes. I'm sleepy, but this
is one of the largest updates so far.
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NeverSinkDev committed Nov 10, 2017
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2,045 changes: 1,152 additions & 893 deletions (STYLE) BLUE/NeverSink's filter - 1-REGULAR (Blue) .filter

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84 changes: 70 additions & 14 deletions CHANGELOG.txt
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----------------------------------
NeverSink's itemfilter - version 5.1.4 - Minor improvements
NeverSink's itemfilter - version 5.2 - Racing Update, completely new levelling section, HUGE FilterBlade update
----------------------------------

**Filter changelog:**

- Retiered the T1 and T2 rare weapons
- Moved Stibnite Flask to the multibase-uniques
- COMPLETELY, entirely reworked the levelling section. It is now much more strict, has more prominent highlights. It took a lot of trial and error and feedback to get it a state, I was pleased in.

----------------------------------
NeverSink's itemfilter - version 5.1.3 - Finetuning, Filterblade update - (likely) the XBOX version too
----------------------------------
- Added a leveling section specific dropsound.

**Filter changelog:**
- Introduced a lot of flask-related changes. New Utility Flask Background color

- Rebalance the sizes of a lot of items

- Merged some redundant filter sections

- Disabled some redundant sections

- Completely retiered all uniques

- Completely retiered all divination cards - several new cards added to the T5 layers

- Retiered all rares. It now contains more high attack speed bases, more shields and has become more strict in a few other sections.

- Chayula/Uul-Nethol Blessings now have their own appearance

- Chayula splinters have a stronger highlight

- Rebalanced the distribution of map fragments (Guardian fragments are now longer T1)

- I probably forgot to list a lot of changes. I'm sleepy, but this is one of the largest updates so far.

**FilterBlade changelog:**

- [New Tiers]: You can now add new tiers into existing tierlists (example: Currency, Chancing Bases, ...)

- [Improved Augmentations]: "Augmentations" - rules added by the user - now also support multi-rules. (e.g.: You can have multiple different "Highlight and Hide Rares" rulesets)

- [Full Rare Item Coverage]: The customizer now detect all rare rules, including T3 and T4 settings.

- [More Options]: Added tons of new options, tools and gadgets to play around with. It'
s way too much to cover. I'm sure you'll discover some :). We tried covering all (sensible) requests.

- [Performance Optimizations]: In short: It's. so. much. faster. Switched to cached async queries, improved the loading strategy, optimized queries and reduced algorithm complexity, refactored the autocomplete UI imlementation and did a ton of other performance improvements. Next update we're minimizing our assets.

- We also updated the file requesting system. this should boost loading times if you access FilterBlade from e.g. South America (feedback appreciated since we obviously cant verify this outself)

- [Filter Structure]: (Prototype) The advanced screen now maps the entire filter. It's not quite ready yet and doesn't use the existing save/load system yet. Tell us what you think.

- [Armortype Filtering]: (Prototype) You can now highlight by item type, such as "ES armors".

- (experimental) Save State Visualization. Display all changes in your current save-state in a list. Find it on the advanced screen

- Tons of bug fixes! Most were very niche, but we addressed every known bug in our todo-list. We're sure you'll eventually find some new ones, feel free to post/mail those. (Note: those were minor things like "reset button sometimes doesn't work" or "something was laggy". We hotfix anything that affects the actual generated code or ingame aspects).

- The performance improvements allowed us to replace all "simple" editors in the customizer (the ones without color pickers etc.) with the normal ones.

- Added a ToolTip for TagList + Drag&Drop lists. It's quite handy for T1/T2 rares and leveling basetypes.

- Added a "BaseType list" for dropLevel sliders to see the affected basetypes

- Users can switch between screens using the following keys: A/D, left/right, 1-7.

- Added 2 new functions to the Quick Functions and the Command Builder (Advanced) to increase/decrease font sizes by a flat value

- The slider in the "Compact Overview Mode", now has fixed steps.

- Extracted the Save/Load UI to a screen of it's own and moved the "Code" screen into "Advanced".

- Updated the Overview screen a bit (also added a new box with explanation for rare color identifiers: border, background and text)

- Improved the saveStates: now correctly updates info and deletes invalidated changes

- Improved the invalidation system, added a method to keep appearance-related changes for smaller updates.

- Fixed a bug in the loot simulator that caused items to be displayed incorrectly if they had 2 ItemLevel lines with different operators (such as "ItemLevel < 65" AND "ItemLevle > 5" in one rule). This did not affect anything ingame, yet it displayed some items that should've been hidden.

- Retiered uniques and divination cards as usual - most noteworthy: Incantation moved to T5 - feel free to move it back on FilterBlade
- Breach rings are now properly hidden on higher strictness versions (instead of turning "green" instead of purple, like other rare rings)
- 5-links no longer get a special highlight on uber-strict (the filter still identifies 5L6S correctly and has an exception for 5L-uniques)
- Fixed a minor bug related to warband items in FilterBlade
- Crystal Belts are now treated like "regular" atlas bases. The T1 Atlas bases are now - Opal Ring and Steel Ring (only).
- Added Broadhead quivers to the T2 rare items, due to their popularity shift (thanks to Doomfletch being meta right now)
- Moved Hubris Circlets to T1 crafting bases (both rare ilvl84 and normal/magic ilvl84)
- Implemented additional internal markers that tests filter syntax for invalid/"stupid" values.

----------------------------------
NeverSink's itemfilter - version 5.1.2 - Improvements, adjustments for the economy + major FilterBlade update
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