Releases: NeverSinkDev/NeverSink-Filter
NeverSink's itemfilter - version 6.32 - Economy and Delve Update - Digging Deeper
The economy has changed wildly since the start of the league. Fossils and resonators have risen and fallen in price, unique prices have developed quite a bit, so this update is all about tiering: Resonators, Fossil tiering, Currency, Divination and Unique tierlists have all been updated.
On top of all that I've refines icon, beams, sounds and did some minor changes and improvements. We've also added some neat www.FilterBlade.xyz features.
As usual: this update is also hosted on www.filterblade.xyz . Loading an existing save, will transfer your changes into the latest version!
Also: I've been enjoying delve a lot. Exploring depth, crafting awesome gear (so many good crafts, so much money) and enjoying my caustic-summoner. I'll likely make a small videos on some topics: such as the implications of fossil-crafting in the coming days. Also maybe will improve upon my horrible 30-minutes-before-league-how-to-use-custom-sounds video.
Also2: If you're a community streamer or a musician/artist and want to host your soundpack on filterblade, contact me. Please note that we won't be hosting any copyrighted material.
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Added fossil tierlist. There's 3 tiers of fossils, all with sounds. You can check them out on www.filterblade.xyz -> customize -> delve -> fossils. All fossils will be shown on all strictnesses until the meta settles a bit more.
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Added resonator tierlist. There's 3 tiers of resonators. As it turns out any 4-slot resonators and the 3-slot chaos resonators are worth something. The others are basically worth ~0.2-0.4 chaos. So the lowest tier is currently highlighted like alchemy orbs. However, they'll be shown on all strictnesses until the meta settles a bit more. You can check them out on www.filterblade.xyz -> customize -> delve -> resonators.
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Retiered all uniques. The unique economy is very volatile due to shaper fortresses, relic keys and delve drop-explosions.
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Retiered all divination cards. The divinaiton economy is very volatile due to shaper fortresses, relic keys and delve drop-explosions.
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Moved apprentice sextants into the chaos orb tier
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Moved harbinger and ancient orbs into the divine orb tier.
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Did some polishing work in regards to beams, mapicons and sounds.
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Minor stuff.
NeverSink's itemfilter - version 6.31 - Bugfixes and improvements
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Added a special section for stacks of wisdom scrolls (such as the 20x wisdom scrolls that drop in delve)
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The delve sometimes drops rings "of crafting" (random ring base with a "can have multiple craftings mods" mod). The magic version of those were not highlighted. Fixed that.
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Divination Cards T4 now have a temporary beam as intended, instead of the permanent one.
NeverSink's itemfilter - version 6.3 - The Beam n' Icon n' Streamersound and tons of delvestuff update
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There's a LOT of changes on filterblade, so these will be covered by Tobnac in the comments (Filterblade supports: Sound preset, Custom sounds, Beams, Community Sounds, Icons, More Saves, optional basetypes... kill me we've been working on it for over a week)
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The following streamer/community members were kind enough to provide soundpacks that can be enabled and changed on filterblade: Asuzara, Bex (Bloopers), Mathil, SlipperyJim, Veskara, Zizaran (either through Overview->Presets->Sounds or by changing sounds on the style or customizer screen). Note that you can alter the sounds as well. Be careful, some of the sound might be more silent. They're meant to be used in conjunction with icons.
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Added icons to the filter. The general idea is that icons are used on items that you would turn around for on a well geared character. The icon color progression is white->yellow->red. Red items being the most expensive ones. Blue icons are used for items of unknown or possible value. Brown icons are just used for uniques.. because it looks better that way. Icons also scale size with value.
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Added beams to the filter. The strategy is similar to icons, but I wanted to prevent beam-spam. So things that can drop in high quantities (such as divination cards from diviners), don't have beams or only come with temporary beams. You can one-click remove all beams on filterblade->style
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Added a new style [GAIA] - Gaia is a bright, green style, with brownish undertones. It uses less colors and probably looks awesome in delve. This style is sponsored by my patreons as part of a stretch goal!
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Added a new style [CUSTOMSOUNDS] - customsounds comes with 9 new sounds created by Veskara. These can be replaced with mp3's of your own choosing. NOTE THAT YOU HAVE TO COPY ALL OF THE SOUNDFILES INTO THE SAME DIRECTORY AS FILTER ( %userprofile%/Documents/My Games/Path of Exile ) FOR IT WORK. YOU CAN REPLACE THESE SOUNDS; BUT USE SOUNDS WITH THE SAME FORMAT (MP3), FORGETTING, RENAMING OR DELETING ANY OF THE EXISTING SOUNDS, WILL CAUSED THE FILTER TO NOT WORK.
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Introduced a new sound for fairly valuable or potentially valuable items. It's the good old gong sound. This sound is used for T2, multibase uniques, divine orbs and some other stuff.
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Retiered all uniques
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Retiered all divination cards
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Added the new divination cards
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Changed the chancing bases
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Added the new Relic Key. It looks like an exalted orb, there's even an extra safety section for it. If you haven't found one, it's because it's SUPER rare, please don't ask me if it's disabled on some strictness - it's not, it's always visible.
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Added all the delve things (new mods, resonators, fossils)
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Added a large experimental section for identified rare weapon filtering. I have more of these sections "piled" up, but I want to test this one first. This section is not yet customizable on filterblade
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REMOVED the old style STREAMSOUND. It's now been made obsolete by the customsounds style.
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Strictened up several sections of the filter. The leveling section is more strict. On top of that some minor changes have been done here and there
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Tons of improvements and adjustments all around the filter. Too much.
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I'm tired
NeverSink's itemfilter - version 6.2 - Flashback Update
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Added a T4 currency divination card tier
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Added a new unique map tier
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Minor Changes and polishing
NeverSink's itemfilter - BETA 6.15 flashback, fever update
I'm currently am struck with a fever: This is an updated, yet not super polished verison of my filter. If I'll get better, I will update the filter once again before the start of the flashback league.
Please provide feedback if you'll use it, so I know what to improve.
You'll find the 6.15 beta in the 6.15 beta folder and on www.beta.filterblade.xyz (notice the BETA)
Thanks to Tobnac for helping with.. well everything, right now.
NeverSink's itemfilter - version 6.1 - Mid-League update. Polished incursion integration. General improvements.
This patch focuses on the smoothening out all the incursion related things. Incursion has been included in the existing color style (the "red" color is reserved for new leagues). I've added a tier list for vials, special highlight for magic/rare incursion mods (maps included) and a lot of polishing. This patch also addresses the sound issues that were introduced in 3.3 and adjusts the filter to match the crazy economy (180c chaos, 10c shavronne...)
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Retiered all uniques. This is very tricky due to the highly volatile chaos price.
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Retiered all divination cards to match the current economy. This is very tricky due to the highly volatile chaos price.
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Removed the default dropsounds (the one given by GGG) Chaos/Alchemy-tier orbs and tier 1-10 and hidden maps. This has been done to remove the "Double Sound" that has been caused by GGG increasing the dropsound volume on these drops.
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The following currencies are now hidden on Uber Strict (not only Uber-Plus-Strict): "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Glassblower's Bauble"
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Low breach splinters are no longer hidden on Uber-Plus-Strict. Instead they no longer make a sound upon dropping.
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Split the Incursion-Vials into 2 tiers. Tier 1 and rest. Also added a safety entry in case new vials get added.
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Tier 1 vials are: "Vial of Awakening" "Vial of Sacrifice" "Vial of the Ghost". These cost between 50c and 35ex on ISC right now. They have the Exalted Orb appearance
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Tier 2 vials are the remaining vials. They have the purple background of special purpose currency (such as Blessing, Prophecies etc). Added a failsave, so that new vials (in case GGG adds some) will still be shown.
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Moved "Harbinger Orb", "Ancient Orb", "Apprentice Cartographer's Sextant" a tier up.
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Moved "Orb of Annulment" a tier down. I have no idea what to do with the "Divine Orb" in this league. It's staying in the ex-tier for now. I don't want to add an extra sound (sound polution is not a good idea and reduces recognition too) and it's "too big to get moved down" with a 20c price. Still a decent find.
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Adjusted the T4 Vaal-Style divination card color to be red-ish, not blue.
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"Vaal" maps found in the cartographer room in incursions (that have a 10% chance to drop items corrupted and thus usually yield 1-2 6-links every ~3 maps) now have the "special" teal border to indicate a "special purpose item". This rule has lower priority than level 11+ map rules.
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The MAGIC incursion mod items have the teal "special purpose item".
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The RARE incursion mod items now have the teal "special purpose item" and the good rare green item background.
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White/Magic rustic sashes now get highlighted longer while leveling to help attack builds with crafting
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Removed the DROPlevel requirement from identified, non-corrupted magic caster weapons with twin T1 mods.
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Structure and performance improvements!
NeverSink's itemfilter - version 6.02 - Incursion Polishing + Style Polishing
Adjusted Divination cards and Unique tier lists to better match the POE economy
Adjusted some colors in all styles - this mostly affects the highlight of rare trinkets. They should match the style much better. Purple is now more purple (this is a buff)!
Low tier splinters now make a sound on Uber-Strict again and are no longer hidden on Uber-Plus-Strict.
Alteration tier currency (Chance, Chroms, Jewellers, Glassblower's) are now hidden on Uber-Strict
FilterBlade improvements:
FilterBlade received a series of medium-sized fetures
Presets have been reworked and expanded. Added new presets (such as Chaos Recipe mode and Shaper Voice Line Mode)
The sliders in FilterBlade have undergone a glorious transformation and now support a "range mode", such as "Highlight Items Between Level 60 and 75". They also have been improved visually.
The plubming behind FilterBlade has been improved to better handle concurrent requests, even under pressure of 1000+ users.
NeverSink's itemfilter - version 6.01 - Incursion Polishing + New Styles
NeverSink's itemfilter - version 6.01 - Incursion Polishing + New Styles
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Retiered divination cards and uniques. Tons of changes. You'll find the list in the comments.
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Added 2 new Styles: Velvet and Vaal (Both are BETA-versions and might get changed, adjusted or removed)
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Vaal is focused around brick, blood and brown colors. I recommend using at least strict++ with it.
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Velvet is a... sideproduct I decided to keep. It has some purple, pink and greenish hues. Tell me what you think. I also need a better name?
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Removed some redundant lines
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Reworked the gem highlighting a bit.
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Slightly changed the new ring/amulet highlighting. It received positive feedback in general, but rings LVL 60-75 were using a wrong transparency value, which made them appaeared quite ugly. This is improved now.
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The one or other minor change I forgot for sure
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Some filterblade improvements. We've added a section for loreweave and ILVL 85+ corruption uniques.
[LOOTFILTER] NeverSink's itemfilter - version 6.00 - Incursion League update - Style Rework.
NeverSink's itemfilter - version 6.0 - Crafting, Rares and Special Bases update
These are the patchnotes for the 6.0 Version of the Filter - designed for the PoE 3.3 incursion league:
INCURSION: Added Incursion Items, Incursion Vials, Incursion-Moded-Items. Added sounds. Good luck in the league. It promises to be a very lootintensive league based on the info so far, so I HIGHLY advise to use at LEAST semi-strict/strict once you hit maps.
NEW STUFF: Divination cards, retiered uniques (tiered for fresh economy). Adjusted the rare item tierlist (a bit). Added gemlevel and stacksize filtering (for perandus coins for now). There's a ton of smaller changes, too much too list.
BETTER LEVELING: I've adjusted the leveling sizes, colors and strictness and tightened up the strictness a bit in general.
EXPLICIT MOD FILTERING: Added explicit mod filtering for expensive magic item combinations (only affects identified items). Once I'll get more feedback, I'll also start working on designing an automated concept (needs a tool) to TRY to added rare identified item pricing. That'll happen in the coming month.
STYLE REWORK: The whole filter style has been reworked. It's much more intuitive, simplistic and uses a "colorspace-concept". I'm low on time and will explain it in a video in the coming days. It should be very intuitive for all previous NS-filter users and be much easier to understand for new players as well. On top of that, it's much more minimalistic and clean. I hope you'll enjoy it. This is the core of 6.0.
FONT SIZE NORMALIZATION: Font sizes are complicated topic. High font sizes tend to have a positive influence upon gameplay. You're much more efficient at spotting and grabbing items quickly. However, they also clutter your screen. On top of that using many low granularity difference font sizes gives a strong "messy" feeling. This update redefines the font sizes throughout the whole filter to find the best out of the 2 worlds.
NEW STRICTNESS: [SOFT] Soft is more or less the old regular. As the game evolves, the amount and availability of loot and general speed also increases. Due to those developments, I can't recommend the regular filter anymore - not even to beginners or SSF. Incursion promises to be a HUGE loot-explosion league. The regular strictness will still show all currency, all rares, all chromatic recipe items, but won't be showing level 60-75 crafting items, blue jewellery anymore and will have stricter chisel/glassblower recipe filtering. People who still want to see those items are advised to use the new SOFT strictness or use www.filterblade.xyz to customize further.
IMPORTANT STRICTNESS CHANGES:
(small things not listed here, too many)
- 6 Sockets are now hidden on UBER-PLUS-STRICT.
- Magic Abyss Jewels 82+ are no longer hidden on UBER-PLUS-STRICT
- All kind of white crafting items between ilvl 60 and 75 are now hidden on Regular+ (Onyx TwoStone and Diamond rings ilvl 75+ are still shown)
- All Chisel Recipes have been made stricter. No quality gavels are hidden on Regular+. 15%+ qual are hidden on semistrict. 20%+ are hidden on strict.
NeverSink's itemfilter - version 5.74 - Flashback / Lateleague update
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Adjusted the Divination and Unique tierlists to match the late-league beastiary economy (check comments for details)
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"Strong Steel Net" is now a tier of it's own, "Simple Steel Net" "Reinforced Steel Net" have been moved to the leveling nets and share the apperance of the Iron nets
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"Necromancer Net" is now never hidden (was hidden on uber-plus previously)
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"Thaumaturgical Net" is now hidden on uber strict
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"Strong Steel Net" is now hidden on very strict.
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All other nets are hidden on strict.
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Small chromatic items in the endgame are now hidden on strict (down from Very Strict)
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The leveling section of the filter has become more strict on on strict+. This mostly affects normal/magic items and 3/4-links