Skip to content

Releases: NeverSinkDev/NeverSink-Filter

NeverSink's itemfilter - version 5.73 ( polishing / economy focus )

05 Apr 23:03
Compare
Choose a tag to compare
  • Retiered Uniques
  • Retiered Divination Cards (why is chaotic disposition worth 12-13c?!)
  • Annulment Orb has finally made it to T1, despite harbinger being an active league
  • The Necromancy nets now have the Alchemy Orb appearance/sound
  • Changed the appearance of silver coins to be a tad more purplish.
  • Marble/BluePearl amulets are now highlighted on all strictness versions, independent of their ItemLevel (previously low level marble amulets were hidden on higher strictnesses)
  • Added the gnarled branch to the fated uniques

NeverSink's itemfilter - version 5.72

23 Mar 21:49
Compare
Choose a tag to compare
  • Colossal Tower Shields added to ilvl 86 T1 bases
  • Crystal/Vanguard belts added to Shaper/Elder T1 bases

NeverSink's itemfilter - version 5.71

23 Mar 20:55
Compare
Choose a tag to compare

NeverSink's itemfilter - version 5.7 - Crafting, Rares and Special Bases update

19 Mar 23:59
Compare
Choose a tag to compare

Crafting/Special Bases: The past leagues and expansions have made the access to high level item bases significantly easier, while decreasing their usefulness and adding new special bases and crafting types. This decreases their value and usefulness significantly. This filter update decreases their highlight in order to create a cleaner screen, represent this development and unify their colours to free up more color space for future leagues. (The following rules do NOT affect shaper/elder/leveling rules):

  • Introduced a new "Special Purpose base Color". It's more or less cyan and is used for abyss belts, atlas bases, warband bases, 5Ls, 3W offhand weapons, SRS Crude bows and other more or less non-frequent drops. It frees up a lot of color-space and serves as a precurser for the upcoming style update.
  • Split the ilvl 86 crafting bases (normal, magic, rare) into T1 and T2 bases (T1 bases are "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" "Unset Ring" "Eternal Burgonet" "Lion Pelt")
  • Reduced the highlight of ILVL 84 and 86 bases (the yellow/orange is less bright)
  • Reduced the highlight of low level crafting bases
  • Semi-Strict no longer shows early map crafting rings/amulets/belts
  • Disabled the old identified helmets/boots warband entries. These have been made obsolete by shaper/elder bases. They can still be seen by showing hidden items and can still be enabled on filterblade
  • Slightly reduced the highlight of SRS crude bows

Rare items: The meta now is slightly slower than usual (people tend to run higher maps and farm elder/shaper/guardians, instead of ONLY chaining shaped maps) and has more preference for armour/life items. On top of that the league doesn't have loot-explosion mechanics like abyss/breach. This allows adding a few additional (mostly small) rares to the T1 and T2 tiers. This change also slightly help with the alchemy orb shortage.

  • (T2->T1) "Corsair Sword" has made it into T1 rares. Congratulation Corsair sword
  • (T1->T2) "Colossal Tower Shield" "Cardinal Round Shield" "Sambar Sceptre" are going down from T1 to T2. Spectral Shield Poke was a flop, so their price is low. Ele damage sceptres are much more useful than pen sceptres due to the high RF player count. I'm not 100% convinced about the sambar change and will monitor the prices closely
  • (T2->T1) "Vaal Gauntlets" "Goliath Greaves"
  • (T3->T2) "Ancient Greaves" "Ancient Gauntlets" "Ezomyte Burgonet"
  • (T2->T1) I'm done arguing if Eternal or Royal Burgonet is the REAL T1 armour helmet, so they're both T1 now.

Shaper/Elder Items: I'm iteratively getting to a well defined, well adjustable point that allows me to represent the peaks in the shaper/elder basetype versus itemlevel value chart. I've also added some more general adjustments:

  • Removed obsolete basetypes.
  • Working towards automating the process of identifying valuable shaper/elder bases by datamining the economy stream [work in progress, special thank you to the patreon supporters]
  • All rare Shaper/Elder items with a DropLevel (level requirement) of 62+ and an ItemLevel of 83+ are now treated as T2 elder/shaper items, have a darker background and make a (random unique item) dropsound.
  • All shaper/elder rings/amulets/belts now have a dropsound and the rare tiny-item-border (not only ilvl 75+ compared to earlier).

Other Changes:

  • Maximized the Font Size of T6-T10 shaped maps (43->45)
  • Maximized the Font Size of non-tiered map fragments
  • Maximized the Font Size of Multi-Base uniques
  • Did some optimizations for high level atlas bases
  • Steel, Iron and Rope nets are hidden on VeryStrict and up (I apologize for the XBOX players who had no way of hiding these until now. )
  • Thaumturgical nets are hidden on UberStrict and up
  • Necromancy nets are hidden on UberPlusStrict
  • Xoph's Heart has been added to multi-base uniques. I honestly think that'll mostly just disappoint people, since ALL amber amulets dropped outside of a breach are anvils, yet I had to argue over this so often that I'm giving in. I really hope GGG will introduce an expensive amber amulet so that my conscience my rest in piece ( the arguing included one person, who started a flamewar over it, didn't want to read the FAQ, that got him banned eventually, made 7 fake accounts ... proceeded flaming, flamed me per PM, got banned several times again. How the hell does Chris handle the negativity, if people are already going CRAZY over a filter. )
  • Fixed some meta Tags and Comments (had no affect on actual filtering)
  • Regular strictness shows Divine/Eternal Life and Mana flasks until ilvl 75 ( was 72 )

NeverSink's itemfilter - version 5.64 - economy, lot's of changes, silent nets

16 Mar 22:55
Compare
Choose a tag to compare
  • Shaper and Elder item sections have been revamped. Updating these is very complicated, because of the changing trends and evolving economy. I tried a slightly different approach this time. It should better suit the beasty economy.
  • Divination cards retiered to better match the current economy
  • Uniques have been retiered to better match the current economy. This league's economy differs wildly from the previous league. I've added some more uniques to multi-base uniques (such as leath-belts) too.
  • Added the new "DisableDropSound" command to non-necromancy tier nets. This is not currently modifiable on filterblade
  • There have been some general changes to some colors in the filter. Silver coins now have a different appearnace. The appearance of nets has been changes a bit. Sextant tier currency now has a different look.
  • Font sizes have been adjusted throughout the whole filter
  • Normal rarity atlas bases are now less highlighted and hidden on strict+
  • There have been some minor changes regarding strictness and crafting bases
  • Rare item highlighting: There's an experimental rule to highlight rare T3/T4 4Linked Boots, Gloves and Helmets on low strictness versions. This should be quite useful during fresh league starts.
  • Rare item highlighting: Added an experimental rule to highlight not otherwise highlighted chromatic recipe candidate rares. This mostly affects semi-strict.
  • Added an exclusive rule for 5L6S items.
  • Abyss jewels now receive extra highlighting at level 82 (down from 84)
  • Annulment orbs are staying in the sextant section... for now. I'm keeping a close eye. (potentially the harbinger league availability is keeping their price lower)
  • Removed belly of the beast from the chancing items
  • Low priority crafting bases now have a more transparent background
  • T16 Elder Maps now make the tier1 sound similar to other T16 maps and have a slightly different appearance.
  • Changed the dropsound of non-top itemlevel Opal and Steel Rings

NeverSink's itemfilter - version 5.63 - Necromancer and Economy fixes

08 Mar 20:44
Compare
Choose a tag to compare

NeverSink's itemfilter - version 5.63 - Necromancy nets and economy adjustments

  • Fixed necromancy net bug
  • Adjusted net apperance
  • Retiered all uniques to better match the economy
  • Retiered all divination cards to better match the economy

NeverSink's itemfilter - version 5.61 - Hotfix ELDER maps

05 Mar 01:09
Compare
Choose a tag to compare

NeverSink's itemfilter - version 5.61 - Hotfix ELDER maps

  • Added rule for unanounced command "ElderMap" for Elder Maps.

NeverSink's itemfilter - version 5.61 - Hotfix ELDER maps

04 Mar 22:50
Compare
Choose a tag to compare

NeverSink's itemfilter - version 5.61 - Hotfix ELDER maps

  • Added rule for unanounced command "ElderMap" for Elder Maps.

NeverSink's itemfilter - version 5.6 - Bestiary League!

02 Mar 16:38
Compare
Choose a tag to compare
  • Added nets to the lootfilter. There's 4 tier of nets (Rope, Iron, Steel, Thauma).
  • Added other new items to the filter (Elder and Beastiary Orbs)
  • Added new divination cards
  • Retiered uniques and divination cards. They represent a mix out of the economy from the start of the last league and the end of the last league (to highlight good early items and meta items both)
  • Retiered the shields in the rare tier list
  • Made semi-strict and strict a tiny bit stricter, when it comes to crafting bases.
  • Adjusted Abyss items dropsounds
  • Added back Leather Belt for Headhunter chancing. Other chancing bases were not changed.
  • Minor improvemets

NeverSink's itemfilter - version 5.5 - Shaper/Elder Item Overhaul, Lateleague Economy Update.

15 Jan 02:20
Compare
Choose a tag to compare

NeverSink's itemfilter - version 5.5 - Shaper/Elder Item Overhaul, Lateleague Economy Update.

  • Designed a new Shaper/Elder section! The new Section has been written after studying the economy (ASC-based) for several hours (please kill me). It's now split into Shaper/Elder subsections and features 3 tiers. Low tier (random) Shaper/Elder items no longer make a dropsound. Please note that you can't curently hide any Shaper/Elder items. This is a (rather strange) limitation by GGG. Feel free to make them transparent instead though on www.FilterBlade.xyz ;). Feedback extremely welcome.

  • Retiered all Divination cards. Several cards have been added to the T5 section (the "worst level" of divination cards)

  • Abyss Jewels: While useful abyss jewels are not strictly superior or better than "old" jewels. I've normalized their handling: No longer have any dropsounds. They also have the same appearance as "old" jewels. Itemlevel 84+ Abyss jewels still have a red border. Magic Abyss jewels are hidden on Very Strict and higher strictness versions.

  • Abyss Stygian Belts: Removed the dropsound of Stygian Vises below ItemLevel 86

  • Map Handling: The "map outleveling" feature has been adjusted. Maps (under Tier 10, non shaped/unique) are now outleveled, if their area level is 8 levels (up from 7) under the level of the monster that dropped them (yes it's complicated). This behaviour can be adjusted on www.FilterBlade.xyz

  • Map Handling: Uber-Plus-Strict no longer hides any low map tiers by default

  • Retiered all Uniques Items.