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NeverSink's itemfilter - version 5.7 - Crafting, Rares and Special Ba…
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NeverSinkDev committed Mar 19, 2018
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360 changes: 189 additions & 171 deletions (STYLE) BLUE/NeverSink's filter - 1-REGULAR (Blue) .filter

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4,386 changes: 0 additions & 4,386 deletions ADDITIONAL-FILES/SeedFilter/Backup new 1.filter

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42 changes: 42 additions & 0 deletions CHANGELOG.txt
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NeverSink's itemfilter - version 5.7 - Crafting, Rares and Special Bases update
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**Crafting/Special Bases:** The past leagues and expansions have made the access to high level item bases significantly easier, while decreasing their usefulness and adding new special bases and crafting types. This decreases their value and usefulness significantly. This filter update decreases their highlight in order to create a cleaner screen, represent this development and unify their colours to free up more color space for future leagues. (The following rules do NOT affect shaper/elder/leveling rules):

- Introduced a new "Special Purpose base Color". It's more or less cyan and is used for abyss belts, atlas bases, warband bases, 5Ls, 3W offhand weapons, SRS Crude bows and other more or less non-frequent drops. It frees up a lot of color-space and serves as a precurser for the upcoming style update.
- Split the ilvl 86 crafting bases (normal, magic, rare) into T1 and T2 bases (T1 bases are "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" "Unset Ring" "Eternal Burgonet" "Lion Pelt")
- Reduced the highlight of ILVL 84 and 86 bases (the yellow/orange is less bright)
- Reduced the highlight of low level crafting bases
- Semi-Strict no longer shows early map crafting rings/amulets/belts
- Disabled the old identified helmets/boots warband entries. These have been made obsolete by shaper/elder bases. They can still be seen by showing hidden items and can still be enabled on filterblade
- Slightly reduced the highlight of SRS crude bows

**Rare items:** The meta now is *slightly* slower than usual (people tend to run higher maps and farm elder/shaper/guardians, instead of ONLY chaining shaped maps) and has more preference for armour/life items. On top of that the league doesn't have loot-explosion mechanics like abyss/breach. This allows adding a few additional (mostly small) rares to the T1 and T2 tiers. This change also slightly help with the alchemy orb shortage.

- (T2->T1) "Corsair Sword" has made it into T1 rares. Congratulation Corsair sword
- (T1->T2) "Colossal Tower Shield" "Cardinal Round Shield" "Sambar Sceptre" are going down from T1 to T2. Spectral Shield Poke was a flop, so their price is low. Ele damage sceptres are much more useful than pen sceptres due to the high RF player count. I'm not 100% convinced about the sambar change and will monitor the prices closely
- (T2->T1) "Vaal Gauntlets" "Goliath Greaves"
- (T3->T2) "Ancient Greaves" "Ancient Gauntlets" "Ezomyte Burgonet"
- (T2->T1) I'm done arguing if Eternal or Royal Burgonet is the REAL T1 armour helmet, so they're both T1 now.

Shaper/Elder Items: I'm iteratively getting to a well defined, well adjustable point that allows me to represent the peaks in the shaper/elder basetype versus itemlevel value chart. I've also added some more general adjustments:

- Removed obsolete basetypes.
- Working towards automating the process of identifying valuable shaper/elder bases by datamining the economy stream [work in progress, special thank you to the patreon supporters]
- All rare Shaper/Elder items with a DropLevel (level requirement) of 62+ and an ItemLevel of 83+ are now treated as T2 elder/shaper items, have a darker background and make a (random unique item) dropsound.
- All shaper/elder rings/amulets/belts now have a dropsound and the rare tiny-item-border (not only ilvl 75+ compared to earlier).

Other Changes:

- Maximized the Font Size of T6-T10 shaped maps (43->45)
- Maximized the Font Size of non-tiered map fragments
- Maximized the Font Size of Multi-Base uniques
- Did some optimizations for high level atlas bases
- Steel, Iron and Rope nets are hidden on VeryStrict and up (I apologize for the XBOX players who had no way of hiding these until now. )
- Thaumturgical nets are hidden on UberStrict and up
- Necromancy nets are hidden on UberPlusStrict
- Xoph's Heart has been added to multi-base uniques. I honestly think that'll mostly just disappoint people, since ALL amber amulets dropped outside of a breach are anvils, yet I had to argue over this so often that I'm giving in. I really hope GGG will introduce an expensive amber amulet so that my conscience my rest in piece ( *the arguing included one person, who started a flamewar over it, didn't want to read the FAQ, that got him banned eventually, made **7** fake accounts ... proceeded flaming, flamed me per PM, got banned several times again. How the hell does Chris handle the fucking negativity, if people are already going CRAZY over a filter.* )
- Fixed some meta Tags and Comments (had no affect on actual filtering)
- Regular strictness shows Divine/Eternal Life and Mana flasks until ilvl 75 ( was 72 )

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NeverSink's itemfilter - version 5.64 - Tons of finetuning and improvements
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