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Logic Unity
Henry de Jongh edited this page Mar 2, 2023
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Description | Icon |
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A reactive logic component that executes a Unity event when invoked. This makes it easy to communicate with a component that is not reactive. |
Name | Description |
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Parameter Mode | The parameter type expected to pass to the Unity event. |
Name | Description | Parameter |
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Invoke | Invokes the Unity event. |
parameter (...) The parameter to be passed to the Unity event. |
Name | Description | Parameter |
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None | None | None |
This component encourages visual programming, which is a bad idea. You essentially have code in the scene that tinkers around in C# and can cause serious bugs that are hard to trace and fix months from now. Use this component sparingly!
Logic Components | Terminology | Programming | External Components | |
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Logic Animator | Activator | Custom Logic | Reactive Dynamic Light |
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Logic Auto | Caller | Custom Inspector | |
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Logic Branch | Delay | Use Key | |
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Logic Case | Target | ||
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Logic Collision Pair | User Inputs | ||
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Logic Compare | |||
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Logic Counter | |||
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Logic Destroy | |||
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Logic Filter | |||
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Logic Group | |||
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Logic Instantiate | |||
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Logic Log | |||
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Logic Move Linear | |||
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Logic Relay | |||
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Logic Timer | |||
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Logic Trigger | |||
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Logic Unity |