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Logic Destroy
Henry de Jongh edited this page Mar 10, 2023
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1 revision
Description | Icon |
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A reactive logic component that destroys game objects in the scene. |
Name | Description |
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None | None |
Name | Description | Parameter |
---|---|---|
DestroyActivator | Destroys the game object that caused the current chain of events. | None |
DestroyTarget | Searches for targets by the string parameter and destroys the associated game objects. |
target (string) The reactive target to search for. |
Name | Description | Parameter |
---|---|---|
None | None | None |
Logic Components | Terminology | Programming | External Components | |
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Logic Animator | Activator | Custom Logic | Reactive Dynamic Light |
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Logic Auto | Caller | Custom Inspector | |
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Logic Branch | Delay | Use Key | |
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Logic Case | Target | ||
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Logic Collision Pair | User Inputs | ||
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Logic Compare | |||
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Logic Counter | |||
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Logic Destroy | |||
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Logic Filter | |||
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Logic Group | |||
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Logic Instantiate | |||
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Logic Log | |||
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Logic Move Linear | |||
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Logic Relay | |||
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Logic Timer | |||
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Logic Trigger | |||
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Logic Unity |