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Releases: Codas/foundryvtt-performance-hacks

v0.6.4

11 Nov 16:03
67a1031
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  • Update polish translations (thanks @Lioheart)

v0.6.3

11 Nov 13:32
889ca5a
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  • Really Fix vision/light/etc calculation not working for certain walls (created bottom-to-top or right-to-left)

v0.6.2

11 Nov 10:55
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  • Fix issues with collision checks for walls with negative bounds

v0.6.1

11 Nov 07:32
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  • Fix vision/light/etc calculation not working in when no bounding enclosing walls are in range

v0.6.0

10 Nov 23:26
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  • Improve performance of collision checks in foundry. This greatly improves occlusion checks for the levels
    module and calculation of aura templates for the pf2e system.

v0.5.6

21 Oct 08:09
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  • Fix bounds calculation for tokens. This should fix cases where interface elements were not covered correctly by token images

v0.5.5

14 Oct 21:20
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  • Fix token effects caching issues with Token Variant Art and potentially other modules

v0.5.4

12 Oct 19:28
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  • Fix issues with token effect caching and modules overriding Token.prototype._cacheEffects (like Token Variant Art and other modules)

v0.5.3

13 Aug 11:50
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  • Fix token effect duplication in case of async _drawEffect base implementation

v0.5.2

23 Jul 13:15
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  • Add support for modules overriding the token effects UI like Pathfinder UI