Releases: Codas/foundryvtt-performance-hacks
Releases · Codas/foundryvtt-performance-hacks
v0.6.4
- Update polish translations (thanks @Lioheart)
v0.6.3
- Really Fix vision/light/etc calculation not working for certain walls (created bottom-to-top or right-to-left)
v0.6.2
- Fix issues with collision checks for walls with negative bounds
v0.6.1
- Fix vision/light/etc calculation not working in when no bounding enclosing walls are in range
v0.6.0
- Improve performance of collision checks in foundry. This greatly improves occlusion checks for the levels
module and calculation of aura templates for the pf2e system.
v0.5.6
- Fix bounds calculation for tokens. This should fix cases where interface elements were not covered correctly by token images
v0.5.5
- Fix token effects caching issues with Token Variant Art and potentially other modules
v0.5.4
- Fix issues with token effect caching and modules overriding Token.prototype._cacheEffects (like Token Variant Art and other modules)
v0.5.3
- Fix token effect duplication in case of async _drawEffect base implementation
v0.5.2
- Add support for modules overriding the token effects UI like Pathfinder UI