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Releases: Codas/foundryvtt-performance-hacks

v0.11.1

20 Jun 12:13
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v0.11.0

19 Jun 15:37
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  • Simplify animated lights optimizations
  • Improve quality of noise textures

0.10.6

15 Jun 20:11
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  • Make spritesheet based control icon drawing less intrusive to other modules

v0.10.5

12 Jun 20:33
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  • Make custom render scale settings menu available to non-gm users

v0.10.4

09 Jun 19:36
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  • Fix radial gradients in dynamic tokens when using spritesheets for subject textures in v12
  • Update german translations
  • Update polish translations (thanks @Lioheart)

v0.10.3

08 Jun 18:15
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  • Fix setting defaults and v12 issues

v0.10.2

08 Jun 17:49
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  • Fix application templates not being included in module package

v0.10.1

08 Jun 17:41
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  • Fix styles not being included in module package

v0.10.0

08 Jun 17:32
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  • Add reduced render scaling option for lighting passes.
    • By default, only illumination and darkness effects are rendered with reduced resolution. This should have no visible impact at all as illumination effects don't have detailed features at all.
  • Tweak noise textures for improved fidelity
  • Add option to disable blurred window backgrounds in Application V2

v0.9.2

04 Jun 10:32
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  • Update polish translations (thanks @Lioheart)
  • Improve noise textures fidelity and size
  • Add optimized light shaders for black hole, roiling darkness, and light dome animations