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Ports Psionics From Baystation (2 years later edition) #22301
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Moltijoe
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Jul 5, 2024
Whats with all the ammo sprites and the new health huds? |
idk I was just snatching and grabbing, will go through again and remove anything added in excess |
Moltijoe
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auto-merge was automatically disabled
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alright so some suggestions/feedback:
this whole system is quite fun so far, nonetheless! |
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…ogstation into pr/22301" This reverts commit bd1ffde, reversing changes made to b5b9912.
…Yogstation into pr/22301" This reverts commit 4e67d32.
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Full credit to original port #15100
Document the changes in your pull request
Ports a few PRs from bay, which adds a system for psionic powers and gives them to the psychiatrist. Also adds a new drug, three new events, a new material, and many more things.
Psionics gain autoredaction as well, allowing them to spend psi to automatically heal minor damages, but not wounds. Can be toggled on/off
Psionics have 2 types of resources, mental stamina and heat.
Your mental stamina is capped at 100%, and dictates how many times in a row you can use your abilities before needing to stop.
Heat is a concept where overuse of your powers will lead to a psychic backblast, and stun.
There are 5 levels of Psionic Ability: Latent, Operant, Master, Grand Master, Paramount.
Each race has a different % chance to start with Latent psionic powers, which can be awakened.
Once you have access to your psionics, shift + left click the brain icon under your stamina bar to read more into how to use them.
All psionic users can guard from attacks by toggling their psionic guard on, giving them a chance to block.
Additionally they can undo their own limiters, allowing them to use more powerful spells, at the cost of possibly overheating.
The Psych now has access to the Psionic Awakener, and the Psionic Implant Monitor, the Psionic Awakener can be used to awaken latent psionics, and the implant monitor is used to manage and track current psionics.
Security now starts with 3 psi dampener implants in their vendor
Added two new quirks: Psionically Tuned & Deafened. The first gives you 15% more chance to be a latent psionic, whereas the latter makes it so you have a 0% chance to be psionically latent
Adds a new type of crystal: Nullspace Crystal, found in the nullspace "backrooms" used on the psionic awakener to grind into nullspace dust to upgrade psionics.
Racial Latency %s & faculty access
Preternis: 100%, will awaken with Coercion
Polys: 90%, will awaken with either Coercion or Psychokinesis
Ethereals: 90%. will awaken with either Energistics or Redaction
Moth: 75% will awaken with either Coercion, Redaction, or Psychokinesis
Pod: 50% will awaken with Redaction
Human: 50% will awaken with any of the 4
Lizard: 50% will awaken with any of the 4
Vox: 35% will awaken with Coercion or Redaction
Plasmamen: 35% will awaken with Coercion, Psychokinesis or Energistics
IPC: 0%, cannot awaken at this time, however they are immune to all psionics except Psychokinesis
PSIONIC POWER LIST
REDACTION (HEALING) -
Armor bonus: BIO/RAD
"Skinsight" - OPERANT - Psionically scan someone's health, similar to a medscanner, higher psi levels allow for more information.
"Mend" - OPERANT - Psionically heal someone, higher psi levels heal further/better
"Cleanse" - OPERANT - Psionically cleanse radiation/cloning damage.
"Revive" - OPERANT - Psionically revive someone, more effective at higher psi levels.
PSYCHOKINESIS (PHYSICAL) -
Armor bonus: MELEE/BULLET
"Psiblade/Psibaton" - OPERANT - Summon a Psiblade/Psibaton, both are more effective at higher levels.
"Tinker" - OPERANT - Summon a psionic-omni tool, which can transform into a multitude of useful tools. More tools are available at higher psi levels.
"Telekinesis" - GRANDMASTER - Allows you to psionically manipulate objects, and machines from a distance. More effective the higher your psi level.
ENERGISTICS (ENERGY) -
Armor bonus: BOMB/LASER/ENERGY
"Electrocute" - OPERANT - Psionically charge your next attack to electrocute your target, or power a machine/power cell.
"Spark" - OPERANT - Psionically summon a small flame with your next attack, capable of igniting things.
"Zorch" - MASTER - Psionically shoot out either laser, or disabler blasts on command, with high cost to psionic stamina. Gets more effective the higher psi level you are.
"Disrupt" - GRAND MASTER - Psionically charge your next attack to cause an EMP in the surrounding area.
COERCION (MIND-
Armor bonus: NONE
"Commune" - OPERANT - Psionically communicate with people at a distance.
"Assay" - OPERANT - Allows you to obtain someone's full psionic potential by clicking on them
"Psi-ping" - OPERANT - Allows you to search for other Psionic users.
"Agony" - OPERANT - Augments your next attack to deal stamina damage, more effective at higher ranks.
"Spasm" - MASTER - Allows you to psionically disarm your target from a range.
"Focus" - MASTER - Allows you to heal the mind of another, curing ailments.
"Read Mind" - MASTER - Allows you to psionically peek into another's surface level thoughts.
"Blindstrike" - GRAND MASTER - Allows you to use a radial attack, blinding, deafening and disorienting people around you.
"Dis-Arm" - PARAMOUNT - Psionically rip off someone's arms.
Why is this good for the game?
its like genetics, but with your mind!
Testing
REDACTION
PSYCHOKINESIS
ENERGIZE
COERCION
Spriting
Too many to upload here, sorry
Wiki Documentation
So much wiki
Changelog
🆑 Cowbot92 & Moltijoe
rscadd: Adds psionics
soundadd: adds psionic sounds
imageadd: adds some psionic sprites
mapping: there might be mapping involved later
/:cl: