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Weapon Selector
by destruktoid
Players can open the menu by using their ACE Self Interact key, where the option Loadout Select should appear. Upon selecting this option, the selection menu will open. The player must be within 50m of either the respawn_west marker (usually at the spawn area) or a module defined in the editor prior to the mission.
The weapons and optics avaliable are based on your unit class (role) which means Grenadiers get different options to Team Leaders and Autoriflemen. Classes which haven't been defined in the mod config will not be able to pick weapons and optics. See the battalion leader for changes. When the menu is opened, it checks your current weapon along with the optic on it and will auto-fill these options if your current weapon and optic are avaliable for your class.
Checkboxes are avaliable for players to add/remove weapon attachments and other equipment such as NVGs. Checking these will give you these items and add the attachments to weapons automatically when confirmed. The mission maker is able to disable these options for the mission. Disabled options are greyed out and cannot be toggled. Similar to weapons, any attachments or equipment present when the menu is opened will have their checkboxes filled automatically. Note: NVGs will turn off when selection is confirmed if the player has them equipped and turned on.
The ability for players to pick NVGs and Suppressors is enabled by default. These options can be disabled by placing the Disable NVG selection or Disable Suppressor selection modules in the editor. If you wish to re-enable these options mid-mission, Zeus can use the Add objects to Zeus tool and delete the aforementioned modules.
By default, the selector can only be used within 50m of the respawn_west marker which is located in the player spawn area. This marker is a part of the framework and should not be moved/deleted without approval from Operations. To create additional areas where the selector can be used, place the Loadout selector area (50m) module in the middle of the desired area. Players will then be able to use the loadout selector within 50m of this module at any time. There is no limit to how many of these modules may be placed.