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Cub3D

Introduction

Cub3D is a 3D game project developed as part of the 42 school curriculum. The project is inspired by the classic Wolfenstein 3D game and involves creating a basic 3D game engine using ray-casting.

Features

  • 3D Graphics: Render a 3D environment using ray-casting.
  • Player Movement: Navigate through the game world with smooth player controls.
  • Wall Collision Detection: Prevent the player from passing through walls.
  • Sprite Rendering: Displays a sprite for a pistol the player has in the hand.
  • Minimap: Display a 2D overview of the current level.
  • Configurable Levels: Load game levels from configuration files.

Installation

  1. Clone the repository:
    git clone https://github.com/yourusername/cub3d.git
    cd cub3d
  2. Compile the project:
    make
  3. Run the game:
    ./cub3d test.cub

Usage

  • W: Move forward
  • S: Move backward
  • A: Strafe left
  • D: Strafe right
  • Left Arrow: Rotate view left
  • Right Arrow: Rotate view right
  • ESC: Quit the game
  • Mouse: Rotate your view left and right with the mosue

Map Configuration

The game levels are defined in .cub files. Here is a basic example:

 NO ./textures/wall_north.xpm
 SO ./textures/wall_south.xpm
 WE ./textures/wall_west.xpm
 EA ./textures/wall_east.xpm
 S ./textures/sprite.xpm
 F 220,100,0
 C 225,30,0

 1111111111111111111
 1000000000110000001
 1011000001110000001
 1001000000000000001
 1111111110110000011
 1000000000110000011
 1000000000000000011
 1000000111111111111
 1000000000000000001
 1111111111111111111

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