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Makefile
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149 lines (125 loc) · 4.39 KB
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# **************************************************************************** #
# #
# ::: :::::::: #
# Makefile :+: :+: :+: #
# +:+ +:+ +:+ #
# By: nburchha <nburchha@student.42.fr> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2024/07/02 14:07:46 by nburchha #+# #+# #
# Updated: 2024/07/02 14:08:51 by nburchha ### ########.fr #
# #
# **************************************************************************** #
CC = cc
CFLAGS = -Wall -Wextra -Werror
MAKEFLAGS += --no-print-directory
NAME := cub3D
# DIRECTORIES
SRC_DIRS := src \
src/parsing \
src/graphics \
src/hooks \
src/player \
src/dda_algo
OBJ_DIR := obj
INC_DIR := inc
LIB_DIR := inc/libs42
# FILES
vpath %.c $(SRC_DIRS)
vpath %.h $(INC_DIR)
CFILES := main.c \
parse.c \
texture.c \
map.c \
color.c \
check_map.c \
util.c \
keyhook.c \
render_player.c \
general_hook.c \
movement.c \
dda_algo.c \
minimap.c \
wall_collision.c \
reset_canvas.c \
minimap_player.c \
cursor_hook.c \
sprite.c \
is_wall.c \
dda_move.c \
cast_projection.c
OFILES := $(addprefix $(OBJ_DIR)/, $(CFILES:.c=.o))
HEADER_FILES := cub3d.h
INCLUDES := -I$(INC_DIR)
# LIBS42
LIB := $(LIB_DIR)/libs42.a
INCLUDES += -I$(LIB_DIR)
# MLX42
MLX42_DIR := inc/MLX42
MLX42 := $(MLX42_DIR)/build/libmlx42.a
MLX42_FLAGS :=
ifeq ($(shell uname),Darwin)
MLX42_FLAGS = -L$(MLX42_DIR)/build -lmlx42 -framework OpenGL -framework Cocoa -lglfw
else ifeq ($(shell uname),Linux)
MLX42_FLAGS = -L$(MLX42_DIR)/build -lmlx42 -lglfw -ldl -pthread -lm
endif
INCLUDES += -I$(MLX42_DIR)/include/MLX42
# RULES
all: $(NAME)
$(NAME): $(LIB) $(MLX42) $(OFILES)
@printf "\n$(YELLOW)Compiling $(NAME)...$(NC)\n"
@$(CC) $(CFLAGS) -o $@ $(OFILES) $(LIB) $(MLX42_FLAGS)
@if [ -f $(NAME) ]; then \
echo "$(GREEN)$(NAME) compiled successfully!$(NC)"; \
echo "$(CYAN)Run with ./$(NAME)$(NC)"; \
echo "------------------------------------------------"; \
else \
echo "$(RED)$(NAME) failed to compile$(NC)"; \
fi
$(OBJ_DIR)/%.o: %.c $(HEADER_FILES) | $(OBJ_DIR)
@$(eval CURRENT := $(shell echo $$(($(CURRENT) + 1))))
@$(eval PERCENT := $(shell echo $$(($(CURRENT) * 100 / $(TOTAL_SRCS)))))
@printf "$(CLEAR_LINE)$(YELLOW)Compiling $(PERCENT)%% [$(CURRENT)/$(TOTAL_SRCS)] $(ITALIC_LIGHT_YELLOW)$<$(NC) "
@$(CC) $(CFLAGS) $(INCLUDES) -c $< -o $@
$(OBJ_DIR):
@echo "$(YELLOW)Creating obj directory...$(NC)"
@mkdir -p $(OBJ_DIR)
$(LIB):
@echo "$(YELLOW)Compiling libs42...$(NC)"
@if [ ! -d $(LIB_DIR) ]; then mkdir -p $(LIB_DIR); fi
@git submodule update --remote --init -q
@$(MAKE) -C $(LIB_DIR)
$(MLX42):
@echo "$(YELLOW)Compiling mlx42...$(NC)"
@if [ ! -d $(MLX42_DIR)/build ]; then mkdir -p $(MLX42_DIR)/build; fi
@git submodule update --remote --init -q
@cd $(MLX42_DIR)/build && cmake .. && make -j4
clean:
@echo "$(RED)Cleaning $(NAME)...$(NC)"
@echo "$(RED)Removing object files...$(NC)"
@rm -rf $(OBJ_DIR)
@echo "$(RED)Cleaning libs42...$(NC)"
$(MAKE) -C $(LIB_DIR) clean
@echo "$(RED)Cleaning MLX42...$(NC)"
@$(MAKE) -C $(MLX42_DIR)/build clean
fclean: clean
@echo "$(RED)Removing binary files...$(NC)"
@rm -f $(NAME)
@$(MAKE) -C $(LIB_DIR) fclean
re: fclean all
norm:
@norminette $(SRC_DIRS) $(INC_DIR)/cub3D.h $(LIB_DIR) | grep "Error" || echo "$(GREEN)Norme OK$(NC)"
debug: CFLAGS += -g
debug: CFLAGS += -fsanitize=address -fsanitize=undefined -fno-sanitize-recover=all -fsanitize=float-divide-by-zero -fsanitize=float-cast-overflow -fno-sanitize=null -fno-sanitize=alignment
debug: CFLAGS += -DDEBUG=1
debug: clean all
.PHONY: all clean fclean re norm ascii debug debug_thread
# Colors
GREEN = \033[0;32m
RED = \033[0;31m
YELLOW = \033[0;33m
LIGHT_YELLOW = \033[0;93m
ITALIC_LIGHT_YELLOW = \033[3;93m
CYAN = \033[0;36m
NC = \033[0m
CLEAR_LINE = \033[2K\r
TOTAL_SRCS = $(words $(CFILES))