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Potential Fix for Folders Not Working #25

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36 changes: 29 additions & 7 deletions export_to_godot_tilemap.js
Original file line number Diff line number Diff line change
Expand Up @@ -85,12 +85,12 @@ class GodotTilemapExporter {
/**
* Creates the Tilemap nodes. One Tilemap per one layer from Tiled.
*/
setTileMapsString() {
setTileMapsString(target = this.map) {
// noinspection JSUnresolvedVariable
for (let i = 0; i < this.map.layerCount; ++i) {
for (let i = 0; i < target.layerCount; ++i) {

// noinspection JSUnresolvedFunction
let layer = this.map.layerAt(i);
let layer = target.layerAt(i);

// noinspection JSUnresolvedVariable
if (layer.isTileLayer) {
Expand All @@ -100,9 +100,18 @@ class GodotTilemapExporter {
if (!ld.isEmpty) {
const tileMapName = idx === 0 ? layer.name || "TileMap " + i : ld.tileset.name || "TileMap " + i + "_" + idx;
this.mapLayerToTileset(layer.name, ld.tilesetID);
this.tileMapsString += this.getTileMapTemplate(tileMapName, ld.tilesetID, ld.poolIntArrayString, layer, ld.parent);
this.tileMapsString += this.getTileMapTemplate(tileMapName, ld.tilesetID, ld.poolIntArrayString, layer, this.getLayerParentage(layer));
}
}
} else if (layer.isGroupLayer) {
this.tileMapsString += stringifyNode({
name: layer.name,
type: "Node2D",
parent: this.getLayerParentage(layer),
groups: splitCommaSeparated(layer.property("groups"))
});

this.setTileMapsString(layer);
} else if (layer.isObjectLayer) {
// create layer
this.tileMapsString += stringifyNode({
Expand Down Expand Up @@ -156,7 +165,7 @@ class GodotTilemapExporter {
this.tileMapsString += stringifyNode({
name: object.name,
type: "Area2D",
parent: layer.name,
parent: this.getLayerParentage(layer),
groups: groups
}, {
collision_layer: object.property("collision_layer"),
Expand All @@ -169,7 +178,7 @@ class GodotTilemapExporter {
this.tileMapsString += stringifyNode({
name: "CollisionShape2D",
type: "CollisionShape2D",
parent: `${layer.name}/${object.name}`
parent: `${this.getLayerParentage(layer)}/${object.name}`
}, {
shape: `SubResource( ${shapeId} )`,
position: `Vector2( ${objectPositionX}, ${objectPositionY} )`,
Expand All @@ -178,7 +187,7 @@ class GodotTilemapExporter {
this.tileMapsString += stringifyNode({
name: object.name,
type: "Node2D",
parent: layer.name,
parent: this.getLayerParentage(layer),
groups: groups
}, {
position: `Vector2( ${object.x}, ${object.y} )`
Expand Down Expand Up @@ -469,6 +478,19 @@ ${this.tileMapsString}
mapLayerToTileset(layerName, tilesetID) {
this.layersToTilesetIndex[layerName] = tilesetID;
}

getLayerParentage(layer, parentage) {
if (layer.parentLayer) {
parentage = !parentage ? layer.parentLayer.name : (layer.parentLayer.name + "/" + parentage);
if (layer.parentLayer.parentLayer)
return this.getLayerParentage(layer.parentLayer, parentage);
}

if (!parentage)
parentage = "."

return parentage;
}
}

const customTileMapFormat = {
Expand Down