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2D Ground Truth Sensor in 2021.3 doesn't detect pedestrians (It works in 2021.2) #1797
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@zvika-waissbaum Could you please elaborate on the issue? Are you not able to see the bounding boxes on the pedestrians when you try to visualize the sensor output in the simulator? Or you do not get the data on the topic? |
Hi,
Both. No bounding box and no data in ROS2 bridge.
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I'd make sure you have the latest 2d GT sensor. If you are using the old sensor with the new release code it will have many issues. Try to remove all local and cached sensors and make sure the sensor config is using the new sensor. |
It's the latest 2D GT sensor and it is placed above the vehicle (not in the origin). |
@zvika-waissbaum do you have any errors in the player.log? Any debug information would be helpful because we are not able to reproduce locally. Screen shots of the issue in play mode and of the sensor parameters would be great. Also the specs of the machine you are using with GPU/OS also will help. |
Yes, this is the issue. Did you spawn/despawn multiple times during a run? Our max values for pedestrians shouldn't hit the limit. Did you alter the source code to have more? |
No, I've spawn it once. |
We will look into this, thanks for posting. @kamkolak-lge do you need any more info to debug? |
@zvika-waissbaum If you could run a simulation with random pedestrians and 2D Ground Truth sensor to confirm the issue does not occur there, it would help us confirm the cause of this issue. |
Yes, you are correct. |
The issue has been fixed and will be included in the next release. |
This bug really interferes with our development. |
We will be pushing a fix to master soon. |
@EricBoiseLGSVL @kamkolak-lge @zvika-waissbaum Sorry for disturbing you! Thank you so much! |
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