This repository was archived by the owner on Dec 21, 2022. It is now read-only.
Releases: joffreybesos/d2r-mapview
Releases · joffreybesos/d2r-mapview
v2.4.0-BETA - Centered map mode
- BETA version of centering the map
- Please only use this version if you are willing to report detailed issues in discord
- DO NOT ASK FOR SUPPORT FOR THIS VERSION
- Enabled by default, press
/
to toggle back to normal mode - Known bugs:
- Monsters and players missing from the map
- Switching between normal mode and centered mode can cause display artifacts
- Requires experimental performance mode to be turned on which may cause weird behaviour itself
- It will be a little jittery as you move about the map, but not severely lag
- New settings: (ignores scale, opacity and position settings from normal mode)
centerMode=true
to toggle centered modecenterModeScale=1.36
press Numpad+ and Numpad- to change as normalserverScale
this is the size of the map image (larger = slower but more detailed)centerModeOpacity
is the opacity that applies only to centered modecenterModeXoffset
can force the centered map along the x axis if you have alignment issuescenterModeYoffset
can force the centered map along the y axis if you have alignment issuesswitchMapMode
hot key used to toggle centered mode on/off
v2.3.6 - Game name fix
- Update only needed to fix game name
- Updated pattern for game data
- Pattern scanning worked for all except game name after game update
v2.3.5 - New font and minor changes
- Added new Diablo font!
- Shrines text now uses new font
- Added name above bosses (in new font)
- Can now configure monster unit size in
settings.ini
- Updated shrine types, should be more accurately marked on map
- If you find any shrines don't appear on the map, please report which map on discord
v2.3.4 - Offset pattern scanning
- Static offsets are now automatically calculated based on patterns
- This means when Blizzard updates D2R this MH will still work
- Shout out to Map Assist for the patterns!
v2.3.3 - Shrine types and portals now show
- Shrine types will now show on the map
- You have to be in range for it to show, they will not persist
- Town portals will now show on the map as well
- Red portals (such as cow level) should appear in red, normal portals in blue
- Can be turned on/off with
showShrines
andshowPortals
insettings.ini
- Can also configure
portalColor
,redPortalColor
,shrineColor
andshrineTextSize
v2.3.2 - Performance improvments
- Major refactor of how mobs/player units are drawn, which gives better performance
- Aliasing may be improved in a later release
- Colors of items on the ground is now configurable (runes, set items, uniques)
- Experimental performance mode is still experimental (and off by default), but can be activated for additional performance
- If you use experimental performance mode but encounter bugs, please report them in discord.
v2.3.1 - Bug fixes
- Fixed a bug where the MH didn't exit after closing D2R
- Debug logging has been improved, especially around memory
- Scanning for the player unit in memory has been improved
- When starting the MH any cached files will be deleted
- Experimental performance option has been implemented (off by default)
- If you want to use this experimental option, please read https://www.autohotkey.com/docs/commands/SetBatchLines.htm
v2.3.0 - Runes/unique items on ground show on map
- Runes, unique items, and set items now show on the map with a flashing large dot
- Only runes Lem and above will show
- All uniques and set items on the ground will show
- You can turn this feature off with
showItems=false
insettings.ini
- Bug: Last game name would occasionally show wrong name, this may still have issues but should be improved
- Bug: Last game time would occasionally be wrong, this should be resolved
- Bug where you have white screen at game menu should be fixed, but can be worked around with
showGameInfo=false
v2.2.9 - Wall thickness and performance improvements
- You can now configure map wall thickness with
wallThickness
wallThickness
can be from 1-10, default is 1.2- Only applies to
edge
mode (which is default) - Refactor of how memory is read, should be more efficient
- Fixed memory leak when leaving game in menu
- Downloaded map images will now be reused as cache
- GUI window optimisations, update rate should be improved
- Fixed bug where previous game name would show extra characters
v2.2.8 - Updated offets following D2R patch
Updated offests following release of D2R 1.1.67358