Skip to content
This repository was archived by the owner on Dec 21, 2022. It is now read-only.

Releases: joffreybesos/d2r-mapview

v2.4.0-BETA - Centered map mode

16 Dec 06:47
Compare
Choose a tag to compare
  • BETA version of centering the map
  • Please only use this version if you are willing to report detailed issues in discord
  • DO NOT ASK FOR SUPPORT FOR THIS VERSION
  • Enabled by default, press / to toggle back to normal mode
  • Known bugs:
    • Monsters and players missing from the map
    • Switching between normal mode and centered mode can cause display artifacts
    • Requires experimental performance mode to be turned on which may cause weird behaviour itself
    • It will be a little jittery as you move about the map, but not severely lag
  • New settings: (ignores scale, opacity and position settings from normal mode)
    • centerMode=true to toggle centered mode
    • centerModeScale=1.36 press Numpad+ and Numpad- to change as normal
    • serverScale this is the size of the map image (larger = slower but more detailed)
    • centerModeOpacity is the opacity that applies only to centered mode
    • centerModeXoffset can force the centered map along the x axis if you have alignment issues
    • centerModeYoffset can force the centered map along the y axis if you have alignment issues
    • switchMapMode hot key used to toggle centered mode on/off

v2.3.6 - Game name fix

15 Dec 09:45
Compare
Choose a tag to compare
  • Update only needed to fix game name
  • Updated pattern for game data
  • Pattern scanning worked for all except game name after game update

v2.3.5 - New font and minor changes

14 Dec 08:00
Compare
Choose a tag to compare
  • Added new Diablo font!
  • Shrines text now uses new font
  • Added name above bosses (in new font)
  • Can now configure monster unit size in settings.ini
  • Updated shrine types, should be more accurately marked on map
  • If you find any shrines don't appear on the map, please report which map on discord

v2.3.4 - Offset pattern scanning

13 Dec 12:18
Compare
Choose a tag to compare
  • Static offsets are now automatically calculated based on patterns
  • This means when Blizzard updates D2R this MH will still work
  • Shout out to Map Assist for the patterns!

v2.3.3 - Shrine types and portals now show

13 Dec 08:15
Compare
Choose a tag to compare
  • Shrine types will now show on the map
  • You have to be in range for it to show, they will not persist
  • Town portals will now show on the map as well
  • Red portals (such as cow level) should appear in red, normal portals in blue
  • Can be turned on/off with showShrines and showPortals in settings.ini
  • Can also configure portalColor, redPortalColor, shrineColor and shrineTextSize

v2.3.2 - Performance improvments

13 Dec 04:02
Compare
Choose a tag to compare
  • Major refactor of how mobs/player units are drawn, which gives better performance
  • Aliasing may be improved in a later release
  • Colors of items on the ground is now configurable (runes, set items, uniques)
  • Experimental performance mode is still experimental (and off by default), but can be activated for additional performance
  • If you use experimental performance mode but encounter bugs, please report them in discord.

v2.3.1 - Bug fixes

09 Dec 11:44
Compare
Choose a tag to compare
  • Fixed a bug where the MH didn't exit after closing D2R
  • Debug logging has been improved, especially around memory
  • Scanning for the player unit in memory has been improved
  • When starting the MH any cached files will be deleted
  • Experimental performance option has been implemented (off by default)
  • If you want to use this experimental option, please read https://www.autohotkey.com/docs/commands/SetBatchLines.htm

v2.3.0 - Runes/unique items on ground show on map

08 Dec 12:52
Compare
Choose a tag to compare
  • Runes, unique items, and set items now show on the map with a flashing large dot
  • Only runes Lem and above will show
  • All uniques and set items on the ground will show
  • You can turn this feature off with showItems=false in settings.ini
  • Bug: Last game name would occasionally show wrong name, this may still have issues but should be improved
  • Bug: Last game time would occasionally be wrong, this should be resolved
  • Bug where you have white screen at game menu should be fixed, but can be worked around with showGameInfo=false

v2.2.9 - Wall thickness and performance improvements

07 Dec 12:37
Compare
Choose a tag to compare
  • You can now configure map wall thickness with wallThickness
  • wallThickness can be from 1-10, default is 1.2
  • Only applies to edge mode (which is default)
  • Refactor of how memory is read, should be more efficient
  • Fixed memory leak when leaving game in menu
  • Downloaded map images will now be reused as cache
  • GUI window optimisations, update rate should be improved
  • Fixed bug where previous game name would show extra characters

v2.2.8 - Updated offets following D2R patch

06 Dec 20:14
Compare
Choose a tag to compare

Updated offests following release of D2R 1.1.67358