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Releases: joffreybesos/d2r-mapview
Releases · joffreybesos/d2r-mapview
v2.1.6 - Configurable hotkeys
- Increase/decrease map size shortcut key can now be configured
- 'Always show map' shortcut can now be configured as well
Look forincreaseMapSizeKey
,decreaseMapSizeKey
, andalwaysShowKey
insettings.ini
- Also refactored how player offset is detected to be more robust
- Better error handling when downloading images
v2.1.5 - Bosses now appear on map
- Bosses such as Diablo, Baal, Summoner, Nihilthak will now appear as a red dot
- Their colour can be configured with
bossColor
insettings.ini
- Also fixed a bug where shrinking the map scale caused a config issue
v2.1.4 - Lines to indicate direction
- Now there is a purple line drawn from your player location to the next exit
So if you are on Durance of Hate Level 2, a line will be drawn to lvl 3 stairs - A yellow line can also be drawn to the nearest waypoint (turned off by default).
- You can toggle either of above with
showWaypointLine
andshowNextExitLine
insettings.ini
- Fixed a bug where
alwaysShowMap
didn't save when pressing NumpadAsterisk - The always show map feature should work better now
- Code cleanup
v2.1.3 - Improved shortcuts
- 'Numpad asterisk' key will now toggle 'alwaysShowMap'
- Pressing Numpad * will now toggle between 'always showing the map', and 'show/hide when you press TAB'
- When 'alwaysShowMap' is turned on, the map will hide when you alt+tab out of the game
- Fixed map scaling and opacity config bug
'Numpad asterisk' will hopefully be configurable in a later release
v2.1.2 - Improved multi launch support
- Multi launcher supports both D2RML and D2RMIM.
Just turn onenableD2ML
and setwindowTitle
insettings.ini
for the session you want to use
This is untested so please leave feedback on discord - Refactor of how settings are handled
v2.1.1 - Multi launch beta support
- D2R Multi launcher support added https://github.com/Sunblood/D2RML
To use you must enable in settings.ini and define your token for that session
You must also launch this script as Admin for MultiLaunch to work
D2RML support is very much in beta, so expect bugs. - Press Ctrl+H to see help in game now.
- Other tweaks to logging
v2.1.0 - Nearby monsters now appear on map
- Nearby monsters now appear on the map in real time
- Normal monsters appear as small white dots
- Unique and Champion monsters appear as larger coloured dots
- You can show/hide normal monsters with
showNormalMobs
insettings.ini
- You can show/hide unique monsters with
showUniqueMobs
insettings.ini
- You can change the colour of normal mobs with
normalMobColor
insettings.ini
- You can change the colour of unique mobs with
uniqueMobColor
insettings.ini
- Note: champion and unique monsters will appear the same, this will likely change later
- Your merc will also appear as normal mob, this will also likely change later
Please monitor this release for excess CPU/memory usage. Report any bugs on discord.
v2.0.7 - Player position less laggy
- Player position on the map is now less laggy
- The
hideTown
feature has been restored. Set this to true to permanently hide maps of town. - When alt-tabbing away from D2R the map show also hide (this feature has also been restored).
- Fixed issues around maps flickering and appearing when they shouldn't
v2.0.6 - Fixed map not showing sometimes
- Fixed a bug introduced in the last version - occasionally when changing acts the map would no longer show.
v2.0.5 - Can resize map in game
- While in game, you can now change the scale of the map image
- Increase scale of map with Shift + Equals
- Decrease scale of map with Shift + Minus
- Size change will be saved to your
settings.ini
- Fixed bug where map image would try to download without all the necessary data
- Timeout increased for downloading images
- Error handling for map image downloading has been improved