File tree 1 file changed +4
-4
lines changed
contributing/development/core_and_modules
1 file changed +4
-4
lines changed Original file line number Diff line number Diff line change @@ -168,10 +168,10 @@ environment's paths:
168
168
# LIBPATH and LIBS need to be set on the real "env" (not the clone)
169
169
# to link the specified libraries to the Godot executable.
170
170
171
- # This is a path relative to /modules/tts/ where your .a libraries reside.
172
- # If you are compiling the module externally (not in the godot source tree),
173
- # these will need to be full paths .
174
- env.Append(LIBPATH = [' libpath' ])
171
+ # This is an absolute path where your .a libraries reside.
172
+ # If using a relative path, you must convert it to a
173
+ # full path using an utility function, such as `Dir('...').abspath` .
174
+ env.Append(LIBPATH = [Dir( ' libpath' ).abspath ])
175
175
176
176
# Check with the documentation of the external library to see which library
177
177
# files should be included/linked.
You can’t perform that action at this time.
0 commit comments