@@ -30,17 +30,7 @@ Before using Git's ``bisect`` command, we strongly recommend trying to reproduce
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the bug with an older (or newer) official release. This greatly reduces the
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range of commits that potentially need to be built from source and tested.
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You can find binaries of official releases, as well as alphas, betas,
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- and release candidates `here <https://downloads.tuxfamily.org/godotengine/ >`__.
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-
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- If you have experience with Godot 3.x and can reproduce an issue with Godot 4.0,
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- we recommend trying to reproduce the issue in the latest Godot 3.x version (if
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- the feature exhibiting the bug is present in 3.x). This can be used to check
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- whether the issue is a regression in 4.0 or not.
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-
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- - If the issue **is present ** in 3.x, then you'll need to check whether the issue
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- occurs in older 3.x versions as well.
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- - If the issue is **not present ** in 3.x, then you can try older 4.0 alphas and
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- betas to determine when the regression started.
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+ and release candidates `here <https://godotengine.org/download/archive/ >`__.
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.. danger ::
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@@ -81,57 +71,31 @@ Determine the commit hashes
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To start bisecting, you must first determine the commit hashes (identifiers) of
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the "bad" and "good" build. "bad" refers to the build that exhibits the bug,
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- whereas "good" refers to the version that doesn't exhibit the bug. If you're
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- using a pre-release build as the "good" or "bad" build, browse the `download
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- mirror <https://downloads.tuxfamily.org/godotengine/> `__, go to the folder that
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- contains the pre-release you downloaded and look for the ``README.txt `` file.
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- The commit hash is written inside that file.
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-
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- If you're using a stable release as the "good" or "bad" build, use one of the
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- following commit hashes depending on the version:
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-
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- .. code-block :: none
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-
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- 4.1.1-stable
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- 4.1-stable
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- 4.0.3-stable
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- 4.0.2-stable
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- 4.0.1-stable
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- 4.0-stable
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- 3.5.2-stable
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- 3.5.1-stable
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- 3.5-stable
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- 3.4.5-stable
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- 3.4.4-stable
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- 3.4.3-stable
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- 3.4.2-stable
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- 3.4.1-stable
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- 3.4-stable
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- 3.3.4-stable
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- 3.3.3-stable
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- 3.3.2-stable
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- 3.3.1-stable
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- 3.3-stable
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- 3.2-stable
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- 3.1-stable
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- 3.0-stable
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-
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- You can also use this Bash function to retrieve the Git commit hash of a
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- pre-release build (add it to your ``$HOME/.bashrc `` or similar):
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-
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- ::
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-
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- gd_snapshot_commit() {
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- curl -s https://downloads.tuxfamily.org/godotengine/$1/$2/README.txt \
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- | grep 'from commit' \
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- | sed 's/^Built from commit \(.*\)\.$/\1/'
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- }
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-
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- Example usage:
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-
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- .. code-block :: shell
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-
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- gd_snapshot_commit 4.0 beta4
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+ whereas "good" refers to the version that doesn't exhibit the bug.
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+
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+ You can use either a commit hash (like ``06acfccf8 ``), the tag of a stable
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+ release (like ``4.2.1-stable ``), or a branch like ``master ``.
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+
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+ If you're using a pre-release build as the "good" or "bad" build, you can find
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+ the commit hash in the Project Manager in the lower-right corner, or in in the
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+ **Help > About Godot ** dialog in the Godot editor. The version information will
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+ look something like ``v4.4.beta3.official [06acfccf8] ``, and the commit hash is
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+ within the brackets, in this case ``06acfccf8 ``. You can click on the version
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+ information to copy it, including the commit hash.
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+
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+ Alternately, you can browse the `interactive changelog
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+ <https://godotengine.github.io/godot-interactive-changelog/> `__ to find commits
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+ for all releases, including development builds. The commits will be listed as a
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+ range, like ``commits: a013481b0...06acfccf8 ``, and the second commit is the one
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+ you should use for bisecting. You can also browse the `Godot Archive
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+ <https://godotengine.org/download/archive/> `__, and find the commit hash within
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+ the release page linked from the **News ** button.
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+
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+ If you're using a stable release as the "good" or "bad" build, you can use the
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+ tag of that release directly, such as ``4.2-stable `` or ``4.2.1-stable ``. A full
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+ list of release tags is available `on GitHub
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+ <https://github.com/godotengine/godot/tags> `__, and you can also find the actual
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+ commit hash that corresponds to a stable release there.
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To refer to the latest state of the master branch, you can use ``master ``
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instead of a commit hash. Note that unlike tagged releases or snapshot commit
@@ -193,7 +157,7 @@ regression appeared. Write this commit hash as a comment to the GitHub issue
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you've bisected. This will help in solving the issue. Thanks again for
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contributing to Godot :)
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- .. note ::
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+ .. seealso ::
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You can read the full documentation on ``git bisect ``
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`here <https://git-scm.com/docs/git-bisect >`__.
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