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Update contributing/development/core_and_modules/binding_to_external_libraries.rst
Co-authored-by: Ricardo Subtil <[email protected]>
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contributing/development/core_and_modules/binding_to_external_libraries.rst

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@@ -169,9 +169,9 @@ environment's paths:
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# LIBPATH and LIBS need to be set on the real "env" (not the clone)
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# to link the specified libraries to the Godot executable.
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# This is a path relative to /modules/tts/ where your .a libraries reside.
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# If you are compiling the module externally (not in the godot source tree),
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# these will need to be full paths.
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# This is an absolute path where your .a libraries reside.
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# If using a relative path, you must convert it to a
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# full path using an utility function, such as `Dir('...').abspath`.
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env.Append(LIBPATH=[Dir('libpath').abspath])
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# Check with the documentation of the external library to see which library

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