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Pull requests: bevyengine/bevy
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Don't ignore default query filters for Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
EntityRef
or EntityMut
A-ECS
Add Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
EntityWorldMut::(try_)resource_scope
A-ECS
#20162
opened Jul 16, 2025 by
BigWingBeat
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fix crash in light textures example
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
#20161
opened Jul 16, 2025 by
robtfm
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Next Generation Bevy Scenes
A-ECS
Entities, components, systems, and events
A-Scenes
Serialized ECS data stored on the disk
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
D-Macros
Code that generates Rust code
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Controversial
There is active debate or serious implications around merging this PR
Documentation improvement system_param.rs
A-ECS
Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Optimize solari initial and temporal DI
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Add a timer-powered Entities, components, systems, and events
A-Time
Involves time keeping and reporting
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Help
The author needs help finishing this PR.
X-Uncontroversial
This work is generally agreed upon
DelayedCommand
for delayed ECS actions
A-ECS
#20155
opened Jul 15, 2025 by
alice-i-cecile
•
Draft
6 tasks
enable codeql analysis
A-Build-System
Related to build systems or continuous integration
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#20153
opened Jul 15, 2025 by
mockersf
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Split observer events
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
pub GraphInfo
A-ECS
Entities, components, systems, and events
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#20149
opened Jul 15, 2025 by
mrchantey
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Workaround a crash in macOS tahoe 26 / xcode 16.4+
A-Cross-Cutting
Impacts the entire engine
C-Bug
An unexpected or incorrect behavior
C-Dependencies
A change to the crates that Bevy depends on
O-MacOS
Specific to the MacOS (Apple) desktop operating system
P-Crash
A sudden unexpected crash
#20146
opened Jul 14, 2025 by
ArthurBrussee
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Refactor actions cache to be build on main
A-Build-System
Related to build systems or continuous integration
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#20144
opened Jul 14, 2025 by
mockersf
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WIP: Fix glTF model forward direction
A-glTF
Related to the glTF 3D scene/model format
A-Transform
Translations, rotations and scales
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
Rebrand glTF coordinate conversion to an alternative strategy that is biased towards glTF models
A-glTF
Related to the glTF 3D scene/model format
A-Rendering
Drawing game state to the screen
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
Implement closest_point for Segment[23]d.
A-Math
Fundamental domain-agnostic mathematical operations
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#20130
opened Jul 14, 2025 by
IQuick143
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spec_v2
: Auto Exposure
A-Rendering
#20125
opened Jul 14, 2025 by
ecoskey
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spec_v2
: Blit
A-Rendering
#20117
opened Jul 13, 2025 by
ecoskey
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Improve Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
spec_v2
patterns
A-Rendering
Handle unallocated GPU memory for mesh extraction
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Faster Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
FilteredEntity(Ref|Mut)
and Entity(Ref|Mut)Except
by borrowing Access
A-ECS
#20111
opened Jul 13, 2025 by
chescock
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Rework required components
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
Clean up specialized_mesh_pipeline
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
O-Web
Specific to web (WASM) builds
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#20107
opened Jul 13, 2025 by
IceSentry
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Implement Fundamental domain-agnostic mathematical operations
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
ShapeSample for CircularSector
A-Math
#20095
opened Jul 11, 2025 by
lynn-lumen
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Scalable primitives
A-Math
Fundamental domain-agnostic mathematical operations
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#20094
opened Jul 11, 2025 by
lynn-lumen
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The max window size resize constraint should be unset if set to infinity
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
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ProTip!
Filter pull requests by the default branch with base:main.