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Don't ignore default query filters for EntityRef or EntityMut A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20163 opened Jul 16, 2025 by chescock Loading… 0.17
Add EntityWorldMut::(try_)resource_scope A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#20162 opened Jul 16, 2025 by BigWingBeat Loading…
fix crash in light textures example C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy
#20161 opened Jul 16, 2025 by robtfm Loading…
Next Generation Bevy Scenes A-ECS Entities, components, systems, and events A-Scenes Serialized ECS data stored on the disk A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! D-Macros Code that generates Rust code M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Controversial There is active debate or serious implications around merging this PR
#20158 opened Jul 16, 2025 by cart Draft
35 tasks
0.18
Documentation improvement system_param.rs A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#20157 opened Jul 16, 2025 by tomaspecl Loading… 0.17
Optimize solari initial and temporal DI A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20156 opened Jul 16, 2025 by SparkyPotato Loading… 0.17
Add a timer-powered DelayedCommand for delayed ECS actions A-ECS Entities, components, systems, and events A-Time Involves time keeping and reporting C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Help The author needs help finishing this PR. X-Uncontroversial This work is generally agreed upon
#20155 opened Jul 15, 2025 by alice-i-cecile Draft
6 tasks
enable codeql analysis A-Build-System Related to build systems or continuous integration C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#20153 opened Jul 15, 2025 by mockersf Loading…
Split observer events A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#20151 opened Jul 15, 2025 by tim-blackbird Draft 0.17
pub GraphInfo A-ECS Entities, components, systems, and events D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#20149 opened Jul 15, 2025 by mrchantey Loading…
Workaround a crash in macOS tahoe 26 / xcode 16.4+ A-Cross-Cutting Impacts the entire engine C-Bug An unexpected or incorrect behavior C-Dependencies A change to the crates that Bevy depends on O-MacOS Specific to the MacOS (Apple) desktop operating system P-Crash A sudden unexpected crash
#20146 opened Jul 14, 2025 by ArthurBrussee Loading…
Refactor actions cache to be build on main A-Build-System Related to build systems or continuous integration C-Performance A change motivated by improving speed, memory usage or compile times S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#20144 opened Jul 14, 2025 by mockersf Loading…
WIP: Fix glTF model forward direction A-glTF Related to the glTF 3D scene/model format A-Transform Translations, rotations and scales M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#20135 opened Jul 14, 2025 by superdump Draft 0.17
Rebrand glTF coordinate conversion to an alternative strategy that is biased towards glTF models A-glTF Related to the glTF 3D scene/model format A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#20131 opened Jul 14, 2025 by janhohenheim Loading… 0.17
Implement closest_point for Segment[23]d. A-Math Fundamental domain-agnostic mathematical operations C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#20130 opened Jul 14, 2025 by IQuick143 Loading…
spec_v2: Auto Exposure A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#20125 opened Jul 14, 2025 by ecoskey Loading…
spec_v2: Blit A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#20117 opened Jul 13, 2025 by ecoskey Loading…
Improve spec_v2 patterns A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20114 opened Jul 13, 2025 by ecoskey Loading… 0.17
Handle unallocated GPU memory for mesh extraction A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#20112 opened Jul 13, 2025 by mate-h Loading… 0.17
Faster FilteredEntity(Ref|Mut) and Entity(Ref|Mut)Except by borrowing Access A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20111 opened Jul 13, 2025 by chescock Loading…
Rework required components A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#20110 opened Jul 13, 2025 by SkiFire13 Loading… 0.17
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Clean up specialized_mesh_pipeline A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples O-Web Specific to web (WASM) builds S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20107 opened Jul 13, 2025 by IceSentry Loading…
Implement ShapeSample for CircularSector A-Math Fundamental domain-agnostic mathematical operations C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20095 opened Jul 11, 2025 by lynn-lumen Loading…
Scalable primitives A-Math Fundamental domain-agnostic mathematical operations C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20094 opened Jul 11, 2025 by lynn-lumen Loading…
The max window size resize constraint should be unset if set to infinity A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20079 opened Jul 10, 2025 by msandin Loading… 0.17
ProTip! Filter pull requests by the default branch with base:main.