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[Merged by Bors] - Removal detection cleanup #3010
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a562df9
Improve removal tracking test
alice-i-cecile 330957d
Improve RemovedComponents docs
alice-i-cecile 3ae687d
Slightly more robust test
alice-i-cecile b393d83
Docs language cleanup
alice-i-cecile 34db458
Removal detection automatically done in DefaultPlugins too
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Original file line number | Diff line number | Diff line change |
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@@ -622,6 +622,18 @@ impl<'w, 's, T: Resource + FromWorld> SystemParamFetch<'w, 's> for LocalState<T> | |
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/// A [`SystemParam`] that grants access to the entities that had their `T` [`Component`] removed. | ||
/// | ||
/// Note that this does not allow you to see which data existed before removal. | ||
/// If you need this, you will need to track the component data value on your own, | ||
/// using a regularly scheduled system that requests `Query<(Entity, &T), Changed<T>>` | ||
/// and stores the data somewhere safe to later cross-reference. | ||
/// | ||
/// If you are using `bevy_ecs` as a standalone crate, | ||
/// note that the `RemovedComponents` list will not be automatically cleared for you, | ||
/// and will need to be manually flushed using [`World::clear_trackers`] | ||
/// | ||
/// For users of `bevy` itself, this is automatically done in a system added by `MinimalPlugins` | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. it should be mentioned that it's also added by |
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/// or `DefaultPlugins` at the end of each pass of the game loop. | ||
/// | ||
/// # Examples | ||
/// | ||
/// Basic usage: | ||
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