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Fix glTF light orientation #20122

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Merged
merged 3 commits into from
Jul 14, 2025
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Objective

Solution

  • Use the same branch for lights as for cameras when importing glTFs

Testing

  • Ran a dedicated Blender test scene to verify that this is the correct behavior.

@janhohenheim janhohenheim added D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward A-glTF Related to the glTF 3D scene/model format labels Jul 14, 2025
@janhohenheim janhohenheim added this to the 0.17 milestone Jul 14, 2025
@janhohenheim janhohenheim added the C-Bug An unexpected or incorrect behavior label Jul 14, 2025
@andriyDev andriyDev added S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it and removed S-Needs-Review Needs reviewer attention (from anyone!) to move forward labels Jul 14, 2025
@superdump superdump added this pull request to the merge queue Jul 14, 2025
Merged via the queue into bevyengine:main with commit 9edf538 Jul 14, 2025
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Labels
A-glTF Related to the glTF 3D scene/model format C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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3 participants