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[Merged by Bors] - RemoveChildren command #1925
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I needed to double check when locations change, saw that location changes when a Component is removed and saw that this code removes and inserts components. Next thought was that: child locations change but parent location does not (assuming no child is at the same time the parent).
Could you explain in this comment?
// SAFE: This doesn't change the parent's location, only child locations are changed.
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iirc it needs to be unsafe because of &mut self, and world_mut also references the parent. and since it doesn't change its position within the world, it should be fine? but idr it was a long time ago