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@mockersf mockersf commented Jan 11, 2024

@mockersf mockersf added A-Rendering Drawing game state to the screen O-MacOS Specific to the MacOS (Apple) desktop operating system O-Android Specific to the Android mobile operating system O-iOS Specific to the iOS mobile operating system labels Jan 11, 2024
@mockersf mockersf requested a review from pcwalton January 11, 2024 21:45
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@alice-i-cecile alice-i-cecile left a comment

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I think reflection probes are an important feature that we should try to land, but we need to unbreak CI (and not ship bugs).

@alice-i-cecile alice-i-cecile added this to the 0.13 milestone Jan 11, 2024
@alice-i-cecile alice-i-cecile added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Jan 11, 2024
@JMS55
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JMS55 commented Jan 11, 2024

Fix for reflection probes should be pretty simple. I believe we just need to add a check if the render device supports the texture binding array feature, rather than a conditional cfg for non wasm platforms.

@mockersf mockersf added this pull request to the merge queue Jan 12, 2024
Merged via the queue into bevyengine:main with commit 3d99663 Jan 12, 2024
Ixentus pushed a commit to Ixentus/bevy that referenced this pull request Jan 12, 2024
…yengine#11307)

# Objective

- Fix working on macOS, iOS, Android on main 
- Fixes bevyengine#11281 
- Fixes bevyengine#11282 
- Fixes bevyengine#11283 
- Fixes bevyengine#11299

## Solution

- Revert bevyengine#10057
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A-Rendering Drawing game state to the screen O-Android Specific to the Android mobile operating system O-iOS Specific to the iOS mobile operating system O-MacOS Specific to the MacOS (Apple) desktop operating system S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it

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