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@mockersf mockersf commented Oct 4, 2023

Objective

Solution

  • Uses a workaround for DX12

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mockersf commented Oct 4, 2023

@IceSentry could you check if this PR fixes the issue?

@mockersf mockersf added A-Rendering Drawing game state to the screen O-DX12 Specific to the DX12 render API labels Oct 4, 2023
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IceSentry commented Oct 4, 2023

It does seem to work.

Although, I think if we used my PR that uses Material for wireframes we could just use the default vertex shader and not have this issue I think. I'll need to test it but for now we should probably merge this PR in the meantime. (#5314)

Edit: I tested removing the vertex shader in the wireframe material PR and it worked perfectly.

@alice-i-cecile alice-i-cecile added this to the 0.12 milestone Oct 4, 2023
@alice-i-cecile alice-i-cecile added this pull request to the merge queue Oct 4, 2023
@alice-i-cecile alice-i-cecile added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Oct 4, 2023
Merged via the queue into bevyengine:main with commit 9086e60 Oct 4, 2023
regnarock pushed a commit to regnarock/bevy that referenced this pull request Oct 13, 2023
# Objective

- Fixes bevyengine#10019

## Solution

- Uses a workaround for DX12
ameknite pushed a commit to ameknite/bevy that referenced this pull request Nov 6, 2023
# Objective

- Fixes bevyengine#10019

## Solution

- Uses a workaround for DX12
rdrpenguin04 pushed a commit to rdrpenguin04/bevy that referenced this pull request Jan 9, 2024
# Objective

- Fixes bevyengine#10019

## Solution

- Uses a workaround for DX12
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A-Rendering Drawing game state to the screen O-DX12 Specific to the DX12 render API S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Broken rendering wireframes on windows / DX12
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