Python/Django developer
Most recently I have worked on developing inhouse league system for Dota 2 communities:
- Django as a backend for league logic (stats for players and matches; custom team balancer to produce fun and competitive matches);
- discord.py for Discord integration, providing a bot for admins to control their league and for players to join league matches, query stats, etc.
- dota.py for Dota 2 integration, providing fully automated lobby bots to host league matches, featuring player invites, ability to vote for our custom or manual team balancing, setting different game modes, dealing with banned players, etc
- first hosted on OpenShift, now on Oracle Cloud.
- EU4 WinXP fix (2015-2018) - A small util to patch Europa Universalis 4 and some other new games to work on Windows XP. (C++)
- hackerrank_tools (2014-2016) - a tool to keep a track of most successful bots for HackerRanks' Game of Life bot challenge, download replays data and run these replays using custom visualizer. Was hosted on OpenShift, no longer alive. (Python/Django)
- some fixes and improvements for Pioneer Space Sim game (2013, C++, Lua)
- couple bugfixes for Linux version of GitExtensions (2015, C#, Mono)
- 2011 - Graduated from Stakhanov Machine-building Technical School in Programming as a Junior Specialist;
- 2013-2014 - Android developer in 42 Coffee Cups;
- 2014-2014 - Python/Django developer in 42 Coffee Cups;
- since 2014 worked only on pet projects described above.