Make lines drawn the same frame they are called #11
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While working on some updates to Rusty Engine I started using this plugin to draw debug lines representing the colliders on my sprites. Since the sprites were in motion, I noticed that the debug lines were consistently drawn 1 frame later, which was annoying.
After poking around a bit, I found that if you move the systems from
CoreStage::Last
toCoreStage::PostUpdate
, then they were drawn in the same frame! This is much nicer.I have tested this only with the release version of Bevy 0.5.