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move debug systems to CoreStage::PostUpdate so they are drawn the same frame (#11)
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src/lib.rs

Lines changed: 2 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -5,7 +5,6 @@
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#![allow(dead_code)]
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use bevy::prelude::*;
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use bevy::render::RenderStage;
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use bevy::render::{
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mesh::VertexAttributeValues,
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pipeline::{ PrimitiveTopology, PipelineDescriptor, RenderPipeline, PrimitiveState, CullMode },
@@ -54,8 +53,8 @@ impl Plugin for DebugLinesPlugin {
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.add_asset::<LineShader>()
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.init_resource::<DebugLines>()
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.add_startup_system(setup.system())
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.add_system_to_stage(CoreStage::Last, draw_lines.system().label("draw_lines"))
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.add_system_to_stage(CoreStage::Last, asset_shader_defs_system::<LineShader>.system().before("draw_lines"));
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.add_system_to_stage(CoreStage::PostUpdate, draw_lines.system().label("draw_lines"))
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.add_system_to_stage(CoreStage::PostUpdate, asset_shader_defs_system::<LineShader>.system().before("draw_lines"));
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}
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}
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