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Version 6.2.0

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@ThatRozebudDude ThatRozebudDude released this 05 Feb 00:07
· 15 commits to master since this release

Changelog

  • Major performance improvements thanks to lavycat's lime fork.
  • Improved memory management.
  • GPU graphic loading. (This greatly improves memory usage but can be toggled in the options since it might cause issues on some machines.)
  • The combo break graphic now appears near the combo numbers instead of the ratings.
  • General bug fixes.

Modding API Version 1.1.0

  • More built-in events.
  • Different parts of a hold cover can now.
  • Added songPlaybackSpeed to PlayState. (Not directly used by anything in the base game but you can now dynamically adjust the song's speed with scripts.)
  • Health icons now support being scaled. (You can leave pixel art icons at their native size and scale them with the icon's metadata.)

Special Thanks

Big shout out to Doggo who brought the lime fork to my attention, lavycat for actually making the lime fork, and Sulkiez who has been helping optimize the game. They wrote a lot of the improved memory usage stuff and have just been making various PRs and bug fixes that have been really helpful.