Releases: ThatRozebudDude/FPS-Plus-Public
Version 6.2.1
Changelog
- GF Characters now play a cheer animation at certain combo counts if they have animations for it.
- Fixed audio from videos playing when the game is muted.
- Fixed the combo count displaying as 1 lower than it should be.
- Fixed the Dark Nene speaker not displaying properly after the new image loading changes.
- Fixed a bug that could rarely cause the game to break after repeatedly pausing or tabbing in and out of the game quickly, especially on lower end machines.
- Thank you @GlitchDotSmh for helping bug test this fix.
Modding API Version 1.2.0
- Added support for loading multiple sparrow atlases.
- Added a scroll speed multiplier that can be accessed in PlayState.
- Added functions to ScriptingUtil to read keyboard and controller input directly.
Version 6.2.0
Changelog
- Major performance improvements thanks to lavycat's lime fork.
- Improved memory management.
- GPU graphic loading. (This greatly improves memory usage but can be toggled in the options since it might cause issues on some machines.)
- The combo break graphic now appears near the combo numbers instead of the ratings.
- General bug fixes.
Modding API Version 1.1.0
- More built-in events.
- Different parts of a hold cover can now.
- Added
songPlaybackSpeed
to PlayState. (Not directly used by anything in the base game but you can now dynamically adjust the song's speed with scripts.) - Health icons now support being scaled. (You can leave pixel art icons at their native size and scale them with the icon's metadata.)
Special Thanks
Big shout out to Doggo who brought the lime fork to my attention, lavycat for actually making the lime fork, and Sulkiez who has been helping optimize the game. They wrote a lot of the improved memory usage stuff and have just been making various PRs and bug fixes that have been really helpful.
Version 6.1.1 Minor Fixes
Changelog
- Moved the
Full Blank
button out of the way in the chart editor so it doesn't overlap the drop-downs. - Fresh now uses a higher quality version of the song.
- Extended Bopeebo's length slightly so the Pico Mix doesn't get cut off when playing with the original mix.
- You can press Back on the character select screen to re-select the character you were using before.
- Fixed another character select screen crash.
Modding API Version 1.0.1
- The characters will now used the next available blank slot instead of overriding each other if they have the same position.
- The character select grid can expand past a 3x3 grid.
- The health icon folder is now properly named
healthIcons
instead ofheathIcons
.- It is still backwards compatible with the old folder name but I really do not recommend using it because it will make you look stupid.
Verion 6.1.0 Modding Support
FPS Plus Modding Support
FPS Plus finally has modding support through the use of Polymod. For information on how to mod the game you can refer to the Wiki on this GitHub page as well as referencing the example mods that you can download along side the update.
Changelog
- Adds a new system for loading mods.
- Changes the way many assets are loaded by having them be
scripts
orjson
files. - Fixes a few crashes that could occur on the character select screen. (Hopefully I got all of them.)
- You can now rebind keys used to access developer tools like the chart editor or Polymod reloading.
v6.1.0-Pre-Release
Adds modding support through Polymod. This pre-release is intended to gather feedback and bug reports regarding the new modding system and allow people to try out making mods with it. Any feedback is appreciated. The modding API may not be final, so you should wait until the official release of this update before releasing any mods made on it.
Pre-Release Fixes
- Fixed and issue that caused the cache reload state to crash when opened from the startup screen.
Version 6.0.1 Minor Update
Minor update that fixes a few bugs and makes a few additions.
- Fixed a bug that caused song variations to not stay when restarting a song.
- Fixed a few events that didn't work properly.
- Added icons for the built-in events that didn't have them.
- Changed how the chart editor loads event icons so there aren't a bunch of hard coded cases for them.
- The song name in the results screen scales itself to fit if it's too large.
- The character select screen now has subtle camera movement like base game.
Version 6.0.0 Release Build
PICO MIXES!!!!!!!
- Added all currently available Pico Mixes (plus a secret...) and all other new base game songs.
- Added the character select and multiple freeplay characters.
- Song variation select.
- Lots of under the hood changes that allow FPS Plus to be even more modular.
Basically brings FPS Plus up to parity with base game and future updates to base game should be way easier/quicker to implement. (Provided I'm not lazy...)
Version 5.0.2 Minor Update
- Added the missing camera events to the Erect remixes.
- Videos now pause when you tab out of the game.
- Re-implemented the Week 6 background to be a consistent scale.
- Fixed a big lag spike when opening Freeplay for the first time.
- Events are now defined outside of
PlayState.hx
- Repacked and optimized more of the game's textures.
Version 5.0.1 Minor Update
- Fixed a crash that could happen if your save data had an old save format under specific circumstances.
- Fixed the video cutscenes in Darnell and 2Hot playing below the background dim layer.
- Fixed the metadata for Satin Panties.
- Fixed the Winter Horrorland intro being off center.
- Made stage sound effects pause when you pause the game.
- Made the Game Over state more modular.
Version 5.0.0 Release Build
- Includes songs from Weekend 1.
- Includes all currently released Erect remixes.
- New freeplay menu.
- Unique pause music for each week.
- New stickers for every character.
- Greatly changes the way a lot of systems work, making the engine more modular.
- Character specific code, stages, note types, and cutscenes are now all removed from PlayState.
- Secret song Erect remix. :]