Releases: JesseTG/melonds-ds
Releases · JesseTG/melonds-ds
v1.2.0
With thanks to @theooophile, @parkerlreed, @romatthe, and @scarrillo
for their donations this month!
Added
- Added support for emulated LAN multiplayer.
Only works on an actual LAN.
#225
Thanks for #229, @BernardoGomesNegri! - Integrated support for the GBA Memory Expansion Pak.
#44 - Integrated support for the Rumble Pak.
#224 - Integrated support for the Solar Sensor.
It can be enabled in the core options menu,
even without using a real Boktai trilogy ROM.
#43 - Integrated support for Gaussian audio interpolation.
#234 - Added support for direct-booting DSiWare games.
DSi system files are still required.
#148
Thanks for the technical information, @CasualPokePlayer!
Changed
- Updated melonDS to commit d8f1d10.
- Refactored input handling to enable future improvements
to Slot-2 peripherals and screen layouts. - Disabled fast-forwarding while a LAN multiplayer session is active.
- Moved the Screen Filtering option to the Screen category,
renamed it to Hybrid Screen Filtering,
and hide it if none of the configured layouts is a hybrid layout.
#250
Fixed
- Adjusted the core's framerate and sample rate
to match that of the actual hardware. - Show the screen filtering option even when the software renderer is enabled.
#250 - Fixed a crash that would occur when inadvertently loading
NDS or GBA save data as a ROM.
The core now exits with an error message instead.
v1.1.8
Thanks to @oddballparty and a private sponsor for their generosity!
Added
- Added
RelWithDebInfo
builds that include Tracy support.
These will be distributed on GitHub for all supported platforms,
starting with this release. - Added
Debug
builds that include debugging information and limited optimizations.
Useful for debugging crashes and other issues,
not recommended for general gameplay. - Added a contributor's guide at
CONTRIBUTING.md
.
#107 - Added guidelines for reporting security vulnerabilities at
SECURITY.md
. - Added right-handed versions of the hybrid screen layouts.
#38
Thanks for #229, @roblar91!
Changed
- Moved build instructions from
README.md
to the newCONTRIBUTING.md
.
Fixed
v1.1.7
v1.1.6
Changed
- Updated melonDS to commit 824eb37.
- BREAKING: The savestate format has changed.
Savestates from previous versions are incompatible with this one.
Please save your progress in-game before updating.
Fixed
v1.1.5
v1.1.4
Changed
- Updated the "DSi NAND Path" core option description to clarify the role of the no$gba footer.
Fixed
- Fixed some log entries not being output with a newline.
- Fixed a crash when using a hybrid screen layout with a screen ratio of 3:1.
- Fixed DSi NAND images not being recognized if they lacked a no$gba footer
despite having equivalent data at offset 0xFF800. #195 - Fixed the screen being rendered when using the OpenGL renderer while the emulated lid is closed,
which caused flickering in some games. #214
v1.1.3
v1.1.2
Fixed
- Fixed a bug where native BIOS images would be used
when the core was supposed to fall back to built-in system files. - Fixed a bug where GBA SRAM wouldn't be loaded.
- Fixed a bug where the core would crash when trying to load the error screen
while using the OpenGL renderer.
v1.1.1
v1.1.0
Added
- Added a subsystem for loading a GBA ROM without save data.
- Added options to configure the emulated console's starting time.
The starting time can be the local time (possibly with an offset) or an absolute time. - Added the ability to synchronize the emulated console's time with the host system's time.
Fixed
- Fixed an issue where some homebrew would be incorrectly detected as DSiWare,
resulting in a crash. - Fixed an issue where trying to load an NDS ROM and a GBA ROM
without GBA save data would fail.