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Paper merged #31
Paper merged #31
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There WILL be kinda big changes dependig on how deeply a Bug might be rooted. ... Not that there would be places where I still could or maby even should kepp changing things around, but I'm so done with this Project. Maybe one time in the future. |
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WIP - rework lang handling
Broke backwards compability with team messages (autobalancing etc.) - as long as you never configurated special messages for a team you should be fine. If you did you may want to wait until a DataFixerUpper was written or may want to manually change them. Dropped support for BukkitDisplayEntities. This does only support Paper or further downstream.
Start to adapt to Paper plugin system - still have to create paper-plugin.yml in resource to become effective outside of tests
sorted lang file added team color material to TeamScoreRangeCondition
Move to a more consistent load/save system for modules Move to a more consistent registry system for RewardSchemes
…ith other registries and ban unchecked conversions and reflection.
Don't save default flags
Removed unused TakeCTFFlagEvent event call in CTFFlagSign since the actual handing is in CTFMechanic Removed unused "shouldDisplayMessage" property from this event. Made Mechanics contractors protected - MgMechanics should the only right way of getting an instance! Fixing TeamColor to and from String handling Throwing RuntimeExceptions when loading fails to stop overwriting data, that might be still savable by human Removed some helper methods from TeamColor to be less confusing
load neutral / capture sign text from translation files Fix wrongly saved trigger amount
Renaming Tick trigger to be more intuitive Save node loactions as Locations Fix wrong scoreboard team names
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…e even more broken, since MockBukkit is not up-to-date yet.
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Hey @addstar right now I'm messing with the build system (--> switching to gradle to benefit from the paper plugins). |
Back to draft, as I'm fiddling with buildscript, tests and paper-plugins. |
…'s worth it. Hopefully somebody will have the patience to implement tests in the future again. - better .gitignore - updated .readthedocs.yml - set bug report template to paper or downstream - updated workflow and added codacy to replace the old maven plugin - removed old maven build scripts - removed waffle.io badge as the site is no more - better gradle build scripts (I really don't like build source) - better version check - move to paper plugin and added missing soft dependencies - update kitteh.pastegg version
dependency graph needs to get enabled for codacy. |
# Conflicts: # Minigames/src/main/java/au/com/mineauz/minigames/Events.java # Minigames/src/main/java/au/com/mineauz/minigames/MinigameUtils.java # Minigames/src/main/java/au/com/mineauz/minigames/commands/JoinCommand.java # Minigames/src/main/java/au/com/mineauz/minigames/commands/SpectateCommand.java # Minigames/src/main/java/au/com/mineauz/minigames/managers/MinigamePlayerManager.java # Minigames/src/main/java/au/com/mineauz/minigames/managers/ResourcePackManager.java # Minigames/src/main/java/au/com/mineauz/minigames/objects/MinigamePlayer.java # Minigames/src/main/java/au/com/mineauz/minigames/objects/OfflineMinigamePlayer.java # Minigames/src/main/java/au/com/mineauz/minigames/signs/BetSign.java # Minigames/src/main/java/au/com/mineauz/minigames/signs/JoinSign.java # Minigames/src/main/java/au/com/mineauz/minigames/signs/SpectateSign.java # Minigames/src/test/java/au/com/mineauz/minigames/MinigamePlayerManagerTest.java # Minigames/src/test/java/au/com/mineauz/minigames/MinigamesTest.java
Closed because the admin of our organisation receives too many notifications. |
This is just a step back for me to look at my work as a whole picture.
However, since fixes and features lay the groundwork for importend changes, this branch will become the active one, later down the road.
todo