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FIX: Use correct priority increment amounts #192

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Feb 29, 2024
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Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,7 @@
import com.glodblock.github.loader.ItemAndBlockHolder;

import appeng.container.implementations.ContainerPriority;
import appeng.core.AEConfig;
import appeng.core.AELog;
import appeng.core.localization.GuiText;
import appeng.core.sync.network.NetworkHandler;
Expand All @@ -34,6 +35,11 @@ public void initGui() {
((ContainerPriority) this.inventorySlots).setTextField(this.amountBox);
}

@Override
protected int getIncrementQuantity(int i) {
return AEConfig.instance.priorityByStacksAmounts(i);
}

@Override
public void drawFG(final int offsetX, final int offsetY, final int mouseX, final int mouseY) {
this.fontRendererObj.drawString(GuiText.Priority.getLocal(), 8, 6, 0x404040);
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -42,10 +42,11 @@ public FCGuiAmount(Container container) {
@SuppressWarnings("unchecked")
public void initGui() {
super.initGui();
final int a = AEConfig.instance.craftItemsByStackAmounts(0);
final int b = AEConfig.instance.craftItemsByStackAmounts(1);
final int c = AEConfig.instance.craftItemsByStackAmounts(2);
final int d = AEConfig.instance.craftItemsByStackAmounts(3);

final int a = getIncrementQuantity(0);
final int b = getIncrementQuantity(1);
final int c = getIncrementQuantity(2);
final int d = getIncrementQuantity(3);

this.buttonList.add(this.plus1 = new GuiButton(0, this.guiLeft + 20, this.guiTop + 26, 22, 20, "+" + a));
this.buttonList.add(this.plus10 = new GuiButton(0, this.guiLeft + 48, this.guiTop + 26, 28, 20, "+" + b));
Expand Down Expand Up @@ -85,6 +86,10 @@ public void initGui() {
this.amountBox.setFocused(true);
}

protected int getIncrementQuantity(int i) {
return AEConfig.instance.craftItemsByStackAmounts(i);
}

@Override
public void drawBG(final int offsetX, final int offsetY, final int mouseX, final int mouseY) {
this.bindTexture(getBackground());
Expand Down