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Releases: Folleach/GeometryDashAPI

Fix a bug when you try Login to account

03 Jun 15:12
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Performance & Attentiveness

01 Jun 21:51
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In there release we make

Rewritten the serializer

Now the sterilizer is customizable and faster
You can create arrays, custom types, and fill them with meta information, such as the default value or order

This also fix oldest bug with concurrent access #12

Speed up 3x
For example, here are 10 iterations of loading the "True Values of Life" level, created by @Relayx

Iteration Load time in v0.2 Load time in v0.1
0 00:00:02.8696667 00:00:07.5174898
1 00:00:02.9930163 00:00:08.0052027
2 00:00:03.0599083 00:00:07.5832862
3 00:00:02.4819676 00:00:07.4454944
4 00:00:03.4255331 00:00:07.8295588
5 00:00:02.6024497 00:00:08.4533198
6 00:00:02.4678659 00:00:08.0589526
7 00:00:03.5100131 00:00:08.0354396
8 00:00:02.8045761 00:00:08.6893726
9 00:00:02.8458454 00:00:07.8271247

learn more serializer in docs

Added a bunch of triggers

Thanks @flightlex
He added triggers such as

  • Alpha trigger
  • Animate trigger
  • Collision trigger
  • Color trigger
  • Count trigger
  • PickUp trigger
  • Pulse trigger
  • Rotate trigger
  • and more... I'll get tired of listing every trigger

See its triggers in pull request #21

Added a guidlines in the level

foreach (var guideline in level.Options.Guidelines)
    Console.WriteLine($"{guideline.Color} in {guideline.Timestamp}");

Also thanks @flightlex
See its contribute in #20

Fixed known bugs

For stability, we can say thank @Pawday
His fixes can be found in #17

Stored data...

Saves can now be created from the library from scratch

var manager = GameManager.CreateNew();
manager.Save();

var local = LocalLevels.CreateNew();
local.Save();

Closed by #18

On the way to resources

Now it is possible to open official levels

var resources = new GameResources(@"C:\Program Files\Steam\Apps\GeometryDash\Resources");
var level = await resources.GetLevelAsync(OfficialLevel.Jumper);

On request #3

Icon

Also thanks FaxeL for the library icon

Release Candidate for 0.2

01 Jun 17:54
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Pre-release
v0.2.7-alpha

fix resources

Network and Saves

25 May 20:39
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Network and Saves Pre-release
Pre-release

Improve network error handling;

Plist is now more safer and runs entirely on XDocument;

Async methods for Save/Load game data

var local = await LocalLevels.LoadFileAsync();
await local.SaveAsync();

work in progress: new triggers (fix 3)

23 May 14:24
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Pre-release
v0.2.5-alpha

hotfix

work in progress: new triggers (fix 2)

23 May 13:53
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v0.2.4-alpha

some fixes to do network requests

work in progress: new triggers (fix)

23 May 13:36
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v0.2.3-alpha

fix the problem with pagination is not printable

work in progress: new triggers

23 May 13:18
8d93b4a
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Pre-release
Merge pull request #21 from flightlex/triggers

Triggers

Some fixes in alpha version

04 May 17:55
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Pre-release

Levels are now saved correctly

Try to create alpha release

01 May 17:44
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Pre-release
v0.2.0-alpha

try to set version from actions