@@ -8,9 +8,9 @@ public class Color : GameObject
8
8
[ GameProperty ( "1" , 255 , true , Order = 1 ) ] public byte Red { get ; set ; } = 255 ;
9
9
[ GameProperty ( "2" , 255 , true , Order = 2 ) ] public byte Green { get ; set ; } = 255 ;
10
10
[ GameProperty ( "3" , 255 , true , Order = 3 ) ] public byte Blue { get ; set ; } = 255 ;
11
- [ GameProperty ( "11" , 255 , true , Order = 4 ) ] public byte Red2 { get ; set ; } = 255 ;
12
- [ GameProperty ( "12" , 255 , true , Order = 5 ) ] public byte Green2 { get ; set ; } = 255 ;
13
- [ GameProperty ( "13" , 255 , true , Order = 6 ) ] public byte Blue2 { get ; set ; } = 255 ;
11
+ [ GameProperty ( "11" , 255 , Order = 4 ) ] public byte Red2 { get ; set ; } = 255 ;
12
+ [ GameProperty ( "12" , 255 , Order = 5 ) ] public byte Green2 { get ; set ; } = 255 ;
13
+ [ GameProperty ( "13" , 255 , Order = 6 ) ] public byte Blue2 { get ; set ; } = 255 ;
14
14
15
15
/// <summary>
16
16
/// -1 - none, 0 - none, 1 - PlayerColor1, 2 - PlayerColor2
@@ -21,7 +21,7 @@ public class Color : GameObject
21
21
[ GameProperty ( "5" , Order = 13 ) ] public bool Blending { get ; set ; }
22
22
[ GameProperty ( "7" , 1f , true , Order = 14 ) ] public float Opacity { get ; set ; } = 1f ;
23
23
[ GameProperty ( "15" , 1 , true , Order = 15 ) ] public int K15 { get ; set ; } = 1 ;
24
- [ GameProperty ( "18" , 0 , true , Order = 16 ) ] public int K18 { get ; set ; }
24
+ [ GameProperty ( "18" , 0 , Order = 16 ) ] public int K18 { get ; set ; }
25
25
[ GameProperty ( "8" , 1 , true , Order = 17 ) ] public int K8 { get ; set ; } = 1 ;
26
26
27
27
[ GameProperty ( "17" ) ] public bool CopyOpacity { get ; set ; }
0 commit comments