Performance & Attentiveness
In there release we make
Rewritten the serializer
Now the sterilizer is customizable and faster
You can create arrays, custom types, and fill them with meta information, such as the default value or order
This also fix oldest bug with concurrent access #12
Speed up 3x
For example, here are 10 iterations of loading the "True Values of Life" level, created by @Relayx
Iteration | Load time in v0.2 |
Load time in v0.1 |
---|---|---|
0 | 00:00:02.8696667 | 00:00:07.5174898 |
1 | 00:00:02.9930163 | 00:00:08.0052027 |
2 | 00:00:03.0599083 | 00:00:07.5832862 |
3 | 00:00:02.4819676 | 00:00:07.4454944 |
4 | 00:00:03.4255331 | 00:00:07.8295588 |
5 | 00:00:02.6024497 | 00:00:08.4533198 |
6 | 00:00:02.4678659 | 00:00:08.0589526 |
7 | 00:00:03.5100131 | 00:00:08.0354396 |
8 | 00:00:02.8045761 | 00:00:08.6893726 |
9 | 00:00:02.8458454 | 00:00:07.8271247 |
Added a bunch of triggers
Thanks @flightlex
He added triggers such as
- Alpha trigger
- Animate trigger
- Collision trigger
- Color trigger
- Count trigger
- PickUp trigger
- Pulse trigger
- Rotate trigger
- and more... I'll get tired of listing every trigger
See its triggers in pull request #21
Added a guidlines in the level
foreach (var guideline in level.Options.Guidelines)
Console.WriteLine($"{guideline.Color} in {guideline.Timestamp}");
Also thanks @flightlex
See its contribute in #20
Fixed known bugs
For stability, we can say thank @Pawday
His fixes can be found in #17
Stored data...
Saves can now be created from the library from scratch
var manager = GameManager.CreateNew();
manager.Save();
var local = LocalLevels.CreateNew();
local.Save();
Closed by #18
On the way to resources
Now it is possible to open official levels
var resources = new GameResources(@"C:\Program Files\Steam\Apps\GeometryDash\Resources");
var level = await resources.GetLevelAsync(OfficialLevel.Jumper);
On request #3
Icon
Also thanks FaxeL for the library icon