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GPUTestingEnvironment: restore testing swap chain dimensions on reset
MSVC Code Analysis
#4754:
Commit
4f8f128
pushed by
TheMostDiligent
34m 23s
master
master
34m 23s
View workflow file
GPUTestingEnvironment: restore testing swap chain dimensions on reset
MSVC Code Analysis
#4753:
Commit
4f8f128
pushed by
TheMostDiligent
33m 51s
development
development
33m 51s
View workflow file
DynamicTextureAtlas: expose sampling-safe mip count for atlas allocat…
MSVC Code Analysis
#4752:
Commit
cfd5da6
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TheMostDiligent
34m 43s
master
master
34m 43s
View workflow file
DynamicTextureAtlas: expose sampling-safe mip count for atlas allocat…
MSVC Code Analysis
#4751:
Commit
cfd5da6
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TheMostDiligent
23m 17s
development
development
23m 17s
View workflow file
VertexPool: add unique identifier
MSVC Code Analysis
#4750:
Commit
f52a84b
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TheMostDiligent
36m 38s
master
master
36m 38s
View workflow file
VertexPool: add unique identifier
MSVC Code Analysis
#4749:
Commit
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TheMostDiligent
26m 42s
development
development
26m 42s
View workflow file
CI: update Diligent GitHub Actions to v23
MSVC Code Analysis
#4748:
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TheMostDiligent
34m 41s
master
master
34m 41s
View workflow file
CI: update Diligent GitHub Actions to v23
MSVC Code Analysis
#4747:
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TheMostDiligent
26m 32s
development
development
26m 32s
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RenderStateCache: handle cache file open failures (#802)
MSVC Code Analysis
#4746:
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35m 30s
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master
35m 30s
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Fix segfault when saving RenderCache
MSVC Code Analysis
#4745:
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27m 12s
Poohl:renderstate_save_crash
Poohl:renderstate_save_crash
27m 12s
View #802
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DynamicTextureArray: skip empty binds for mip-tail-only sparse textures
MSVC Code Analysis
#4744:
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dc6fb35
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39m 36s
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master
39m 36s
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DynamicTextureArray: skip empty binds for mip-tail-only sparse textures
MSVC Code Analysis
#4743:
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TheMostDiligent
27m 50s
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development
27m 50s
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DynamicTextureArray: compute sparse texture array limits from mip sizes
MSVC Code Analysis
#4742:
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a3f8944
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TheMostDiligent
31m 21s
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development
31m 21s
View workflow file
DynamicTextureArray: make default texture resizing transactional
MSVC Code Analysis
#4741:
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34m 6s
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34m 6s
View workflow file
DynamicTextureAtlas: harden dynamic texture atlas allocation and vali…
MSVC Code Analysis
#4740:
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36m 50s
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36m 50s
View workflow file
DynamicTextureAtlas: harden dynamic texture atlas allocation and vali…
MSVC Code Analysis
#4739:
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24m 23s
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development
24m 23s
View workflow file
DynamicTextureArray: support non-power-of-two sparse texture page sizes
MSVC Code Analysis
#4738:
Commit
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TheMostDiligent
34m 30s
master
master
34m 30s
View workflow file
DynamicTextureArray: support non-power-of-two sparse texture page sizes
MSVC Code Analysis
#4737:
Commit
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TheMostDiligent
35m 3s
development
development
35m 3s
View workflow file
DynamicTextureArray: support non-power-of-two sparse texture page sizes
MSVC Code Analysis
#4736:
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34m 36s
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34m 36s
View workflow file
DynamicTextureArray/Buffer: synchronize sparse bindings before commit…
MSVC Code Analysis
#4735:
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26m 44s
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26m 44s
View workflow file
DynamicTextureArray: prepare sparse array memory without a context
MSVC Code Analysis
#4734:
Commit
e44225c
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33m 18s
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development
33m 18s
View workflow file
DynamicTextureArray: avoid empty sparse resize binds
MSVC Code Analysis
#4733:
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TheMostDiligent
33m 56s
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development
33m 56s
View workflow file
DynamicTextureArray: avoid empty sparse resize binds
MSVC Code Analysis
#4732:
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TheMostDiligent
36m 36s
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development
36m 36s
View workflow file
DynamicTextureArray: enforce pending texture array resize invariants
MSVC Code Analysis
#4731:
Commit
93c975c
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TheMostDiligent
35m 35s
development
development
35m 35s
View workflow file
GraphicsTools: preserve SRVs across repeated pending resizes
MSVC Code Analysis
#4730:
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34m 9s
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View workflow file
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