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GPUTestingEnvironment: restore testing swap chain dimensions on reset
Android build
#4717:
Commit
4f8f128
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TheMostDiligent
8m 47s
master
master
8m 47s
View workflow file
GPUTestingEnvironment: restore testing swap chain dimensions on reset
Android build
#4716:
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4f8f128
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8m 12s
development
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DynamicTextureAtlas: expose sampling-safe mip count for atlas allocat…
Android build
#4715:
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cfd5da6
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8m 58s
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master
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DynamicTextureAtlas: expose sampling-safe mip count for atlas allocat…
Android build
#4714:
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cfd5da6
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8m 39s
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VertexPool: add unique identifier
Android build
#4713:
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master
7m 26s
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VertexPool: add unique identifier
Android build
#4712:
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8m 57s
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CI: update Diligent GitHub Actions to v23
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#4711:
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CI: update Diligent GitHub Actions to v23
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#4710:
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8m 53s
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8m 53s
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RenderStateCache: handle cache file open failures (#802)
Android build
#4709:
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Fix segfault when saving RenderCache
Android build
#4708:
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8m 55s
Poohl:renderstate_save_crash
Poohl:renderstate_save_crash
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DynamicTextureArray: skip empty binds for mip-tail-only sparse textures
Android build
#4707:
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DynamicTextureArray: skip empty binds for mip-tail-only sparse textures
Android build
#4706:
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DynamicTextureArray: compute sparse texture array limits from mip sizes
Android build
#4705:
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9m 10s
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DynamicTextureArray: make default texture resizing transactional
Android build
#4704:
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DynamicTextureAtlas: harden dynamic texture atlas allocation and vali…
Android build
#4703:
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DynamicTextureAtlas: harden dynamic texture atlas allocation and vali…
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#4702:
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DynamicTextureArray: support non-power-of-two sparse texture page sizes
Android build
#4701:
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DynamicTextureArray: support non-power-of-two sparse texture page sizes
Android build
#4700:
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DynamicTextureArray: support non-power-of-two sparse texture page sizes
Android build
#4699:
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DynamicTextureArray/Buffer: synchronize sparse bindings before commit…
Android build
#4698:
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9m 11s
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DynamicTextureArray: prepare sparse array memory without a context
Android build
#4697:
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8m 47s
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DynamicTextureArray: avoid empty sparse resize binds
Android build
#4696:
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9m 14s
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9m 14s
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DynamicTextureArray: avoid empty sparse resize binds
Android build
#4695:
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8m 58s
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8m 58s
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DynamicTextureArray: enforce pending texture array resize invariants
Android build
#4694:
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9m 1s
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GraphicsTools: preserve SRVs across repeated pending resizes
Android build
#4693:
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9m 22s
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