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feat: 1.0.2 release from Darkosto
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Co-authored-by: Darkosto <[email protected]>
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justinrusso and Darkosto committed Nov 27, 2020
1 parent 8f337d0 commit 661e858
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Showing 18 changed files with 2,036 additions and 19 deletions.
6 changes: 4 additions & 2 deletions src/config/artifacts-common.toml
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@@ -1,11 +1,13 @@

#To disable items or to change the frequency at which artifacts appear, override the loot tables from this mod with a datapack
#Cosmetic slots are disabled by default, they can be enabled using the Curios config, see https://github.com/TheIllusiveC4/Curios/wiki/How-to-Use:-Users#creating-a-new-slot-type
[campsite]
#Probability for an ore vein to generate underneath a campsite
#Range: 0 ~ 100
campsite_ore_chance = 25
#The minimum y-level at which a campsite can generate
#Range: 0 ~ 255
campsite_min_y = 0
#Range: 1 ~ 255
campsite_min_y = 1
#The maximum y-level at which a campsite can generate
#Range: 0 ~ 255
campsite_max_y = 45
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12 changes: 12 additions & 0 deletions src/config/enchdesc-client.toml
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#General settings for the mod.
[general]
#Should new/blank lines be added between enchantments?
addNewLines = true
#Should the mod that owns the enchantment be displayed?
showOwner = true
#Should descriptions only be shown on enchanted books?
onlyEnchantedBooks = true
#Should players be required to press a keybind in order to see the descriptions?
requireKeybind = true

44 changes: 44 additions & 0 deletions src/config/froglins-common.toml
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[spawning]

#This is a list of spawner data that will used to add spawn entries to biomes as they load.
#CHANGES TO THIS CONFIG REQUIRE A SERVER RESTART TO TAKE EFFECT
#Each entry has the following fields:
#weight -- Spawning weight in the biome; higher number == spawn more often relative to other mobs (zombies have 100, usually)
#min -- Minimum group size to attempt to spawn (typically 1)
#max -- Maximum group size to attempt to spawn (typically 4)
#include -- A mandatory list of biome identifiers (more info below)
#exclude -- An optional list of biome identifiers
#require -- An optional list of biome identifiers
#For each biome defined in the include list, this spawn entry will be added to that biome as they load, UNLESS:
# the biome is in the exclude list, or the require list is non-empty and the biome is not in the require list
#A biome identifier can either be a resource location identifying a single biome (e.g. minecraft:swamp)
#OR a Forge BiomeDictionary identifier identifying a set of biomes, in all caps (e.g. WET)
#A list of the default BiomeDictionary keys is available here:
#https://github.com/MinecraftForge/MinecraftForge/blob/1.16.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java
#Be aware that adding multiple spawn entries that permit spawning in the same biome will cause a spawn entry
# to be added to that biome twice, likely causing froglins to spawn more often
[[spawning.entries]]
include = ["SWAMP"]
min = 1
max = 4
weight = 50
exclude = ["OCEAN", "DRY", "COLD"]
require = ["OVERWORLD"]

[[spawning.entries]]
include = ["RIVER"]
min = 1
max = 4
weight = 15
exclude = ["OCEAN", "DRY", "COLD", "SWAMP"]
require = ["OVERWORLD"]

[[spawning.entries]]
include = ["WET"]
min = 1
max = 4
weight = 50
exclude = ["OCEAN", "DRY", "COLD", "SWAMP", "RIVER"]
require = ["OVERWORLD"]

43 changes: 43 additions & 0 deletions src/config/ichunutil/themes/aztec.json
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{
"name": "Aztec",
"author": "LordFokas",

"workspaceBackground": [8, 8, 8],
"windowBorder": [96, 96, 96],
"windowBackground": [48, 48, 48],

"tabBorder": [0, 0, 0],
"tabSideInactive": [50, 50, 50],

"elementInputBackgroundInactive": [32, 32, 32],
"elementInputBackgroundHover": [24, 24, 24],
"elementInputBorder": [96, 96, 96],
"elementInputUpDownHover": [64, 64, 64],
"elementInputUpDownClick": [48, 48, 48],

"elementButtonBackgroundInactive": [32, 32, 32],
"elementButtonBackgroundHover": [24, 24, 24],
"elementButtonBorder": [96, 96, 96],
"elementButtonClick": [48, 48, 48],
"elementButtonToggle": [32, 32, 32],
"elementButtonToggleHover": [24, 24, 24],

"elementProjectTabActive": [80, 80, 80],
"elementProjectTabHover": [64, 64, 64],
"elementProjectTabFont": [240, 240, 240],
"elementProjectTabFontChanges": [120, 120, 240],

"elementTreeBorder": [192, 192, 192],
"elementTreeScrollBar": [32, 32, 32],
"elementTreeScrollBarBorder": [192, 192, 192],
"elementTreeItemBorder": [32, 32, 32],
"elementTreeItemBg": [32, 32, 32],
"elementTreeItemBgSelect": [12, 12, 12],
"elementTreeItemBgHover": [24, 24, 24],

"fontChat": [240, 240, 240],
"font": [240, 240, 240],
"fontDim": [192, 192, 192],

"workspaceBlock": "minecraft:gray_wool"
}
186 changes: 186 additions & 0 deletions src/config/ichunutil/themes/blue&black.json
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{
"name": "Blue & Black",
"author": "SizzlinBacen",
//Done
"workspaceBackground": [
204,
204,
204
],
//Done
"windowBorder": [
0,
128,
225
],
//Done
"windowBackground": [
34,
34,
34
],
//Done
"tabBorder": [
0,
128,
225
],

//Done
"tabSideInactive": [
0,
128,
225
],
//Done
"elementInputBackgroundInactive": [
60,
60,
60
],
//Done
"elementInputBackgroundHover": [
70,
70,
70
],
//Done
"elementInputBorder": [
0,
128,
225
],
//Done
"elementInputUpDownHover": [
68,
156,
223
],
//Done
"elementInputUpDownClick": [
0,
0,
225
],
//Done
"elementButtonBackgroundInactive": [
60,
60,
60
],
//Done
"elementButtonBackgroundHover": [
70,
70,
70
],
//Done
"elementButtonBorder": [
0,
150,
225
],
//Done
"elementButtonClick": [
100,
100,
100
],
//Done
"elementButtonToggle": [
30,
30,
30
],
//Done
"elementButtonToggleHover": [
170,
170,
170
],
//Done
"elementProjectTabActive": [
60,
60,
60
],
//Done
"elementProjectTabHover": [
100,
100,
100
],
//Done
"elementProjectTabFont": [
140,
140,
140
],
//Done
"elementProjectTabFontChanges": [
255,
255,
255
],
//Done
"elementTreeBorder": [
0,
128,
225
],
//Done
"elementTreeScrollBar": [
34,
34,
34
],
//Done
"elementTreeScrollBarBorder": [
0,
128,
225
],
//Done
"elementTreeItemBorder": [
0,
128,
225
],
//Done
"elementTreeItemBg": [
60,
60,
60
],
//Done
"elementTreeItemBgSelect": [
100,
100,
100
],
//Done
"elementTreeItemBgHover": [
120,
120,
120
],
//Done
"fontChat": [
220,
220,
220
],
//Done
"font": [
255,
255,
255
],
//Done
"fontDim": [
150,
150,
150
],
"workspaceBlock": "minecraft:light_blue_wool"
}
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