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#General settings for the mod. | ||
[general] | ||
#The color for the background of the tooltip. | ||
background = "B3009900" | ||
#The color at the bottom of the tooltip gradient. | ||
borderEnd = "ffffffff" | ||
#The color at the top of the tooltip gradient. | ||
borderStart = "ffffffff" | ||
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#Item Configuration | ||
[item_configuration] | ||
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#For armor durability configuration reference, here are the vanilla armor durability multiplier values: | ||
#Leather - 5 | ||
#Gold = 7 | ||
#Iron = 14 | ||
#Turtle = 25 | ||
#Diamond = 33 | ||
#Netherite = 37 | ||
[item_configuration.armor_durability_multiplier_reference] | ||
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#Super Rare Loot Table Configuration | ||
[item_configuration.armor_durability_multiplier_reference.super_rare_loot_table_configuration] | ||
#Add gear from this mod to loot tables considered super rare. | ||
#To do so, enter the full path of the specific loot table, or the path of the folder containing the loot tables. | ||
#You can also write an incomplete path, and the mod will add to loot tables containing that incomplete path. | ||
superRareLootTables = ["minecraft:chests/woodland_mansion", "minecraft:chests/buried_treasure"] | ||
#The decimal chance for an artifact to appear in super rare loot tables [0.0-1.0, default: 1.0] | ||
#Range: 0.0 ~ 1.0 | ||
artifactSuperRareLoot = 1.0 | ||
#Use this list to prevent specific loot tables from getting super rare loot. | ||
#To do so, enter the full path of the specific loot table. | ||
superRareLootTablesBlacklist = [] | ||
#The decimal chance for a unique item to appear in super rare loot tables instead of a common one [0.0-1.0, default: 0.6] | ||
#Range: 0.0 ~ 1.0 | ||
uniqueItemSuperRareLoot = 1.0 | ||
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#Combat Configuration | ||
[item_configuration.armor_durability_multiplier_reference.combat_configuration] | ||
#Enable area of effects also being applied to players. | ||
#If you do not want area of effects being applied to other players, disable this feature. [true / false] | ||
enableAreaOfEffectOnPlayers = true | ||
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#Rare Loot Table Configuration | ||
[item_configuration.armor_durability_multiplier_reference.rare_loot_table_configuration] | ||
#The decimal chance for an artifact to appear in rare loot tables [0.0-1.0, default: 0.75] | ||
#Range: 0.0 ~ 1.0 | ||
artifactRareLoot = 0.75 | ||
#Add gear from this mod to loot tables considered rare. | ||
#To do so, enter the full path of the specific loot table, or the path of the folder containing the loot tables. | ||
#You can also write an incomplete path, and the mod will add to loot tables containing that incomplete path. | ||
rareLootTables = ["minecraft:chests/stronghold", "minecraft:chests/underwater_ruin", "minecraft:chests/ruined_portal", "minecraft:chests/pillager_outpost", "minecraft:chests/simple_dungeon", "minecraft:chests/end_city_treasure", "minecraft:chests/igloo_chest"] | ||
#The decimal chance for a unique weapon to appear in rare loot table instead of a common ones [0.0-1.0, default: 0.45] | ||
#Range: 0.0 ~ 1.0 | ||
uniqueItemRareLoot = 0.75 | ||
#Use this list to prevent specific loot tables from getting rare loot. | ||
#To do so, enter the full path of the specific loot table. | ||
rareLootTableBlacklist = [] | ||
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#Uncommon Loot Table Configuration | ||
[item_configuration.armor_durability_multiplier_reference.uncommon_loot_table_configuration] | ||
#The decimal chance for a unique item to appear in uncommon loot tables instead of a common one [0.0-1.0, default: 0.3] | ||
#Range: 0.0 ~ 1.0 | ||
uniqueItemUncommonLoot = 0.5 | ||
#Add gear from this mod to loot tables considered uncommon. | ||
#To do so, enter the full path of the specific loot table, or the path of the folder containing the loot tables. | ||
#You can also write an incomplete path, and the mod will add to loot tables containing that incomplete path. | ||
uncommonLootTables = ["minecraft:chests/jungle_temple", "minecraft:chests/nether_bridge", "minecraft:chests/bastion"] | ||
#Use this list to prevent specific loot tables from getting uncommon loot. | ||
#To do so, enter the full path of the specific loot table. | ||
uncommonLootTablesBlacklist = ["minecraft:chests/jungle_temple_dispenser"] | ||
#The decimal chance for an artifact to appear in uncommon loot tables [0.0-1.0, default: 0.5] | ||
#Range: 0.0 ~ 1.0 | ||
artifactUncommonLoot = 0.5 | ||
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#Common Loot Table Configuration | ||
[item_configuration.armor_durability_multiplier_reference.common_loot_table_configuration] | ||
#The decimal chance for a unique item to appear in common loot tables instead of a common one [0.0-1.0, default: 0.15] | ||
#Range: 0.0 ~ 1.0 | ||
uniqueItemCommonLoot = 0.25 | ||
#Add gear from this mod to loot tables considered common. | ||
#To do so, enter the full path of the specific loot table, or the path of the folder containing the loot tables. | ||
#You can also write an incomplete path, and the mod will add to loot tables containing that incomplete path. | ||
commonLootTables = ["minecraft:chests/abandoned_mineshaft", "minecraft:chests/shipwreck", "minecraft:chests/desert_pyramid"] | ||
#The decimal chance for an artifact to appear in common loot tables [0.0-1.0, default: 0.25] | ||
#Range: 0.0 ~ 1.0 | ||
artifactCommonLoot = 0.25 | ||
#Use this list to prevent specific loot tables from getting common loot. | ||
#To do so, enter the full path of the specific loot table. | ||
commonLootTablesBlacklist = [] | ||
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#For tool durability configuration reference, here are the vanilla tool durability values: | ||
#Gold - 32 | ||
#Wood = 59 | ||
#Stone = 131 | ||
#Iron = 250 | ||
#Crossbow - 326 | ||
#Bow - 384 | ||
#Diamond = 1561 | ||
#Netherite = 2031 | ||
[item_configuration.armor_durability_multiplier_reference.tool_durability_reference] | ||
#Set the durability multiplier for armors that can be classified as medium plate, such as Reinforced Mail. [0-1024, default: 14 | ||
#Range: 0 ~ 1024 | ||
mediumArmorDurabilityMultiplier = 14 | ||
#Set the durability for melee weapons. [0-1024, default: 250 | ||
#Range: 0 ~ 1024 | ||
meleeWeaponDurability = 250 | ||
#Set the durability for artifacts. [0-1024, default: 64 | ||
#Range: 0 ~ 1024 | ||
artifactDurability = 64 | ||
#Set the durability multiplier for armors that can be classified as light plate, such as Guard's Armor. [0-1024, default: 14 | ||
#Range: 0 ~ 1024 | ||
lightArmorDurabilityMultiplier = 14 | ||
#Set the durability multiplier for armors that can be classified as a robe, such as the Evocation Robe. [0-1024, default: 14 | ||
#Range: 0 ~ 1024 | ||
robeArmorDurabilityMultiplier = 14 | ||
#Set the durability multiplier for armors that are made out of pelts, such as Wolf Armor. [0-1024, default: 14 | ||
#Range: 0 ~ 1024 | ||
peltArmorDurabilityMultiplier = 14 | ||
#Set the durability multiplier for armors that can be classified as heavy plate, such as Mercenary Armor. [0-1024, default: 14 | ||
#Range: 0 ~ 1024 | ||
heavyArmorDurabilityMultiplier = 14 | ||
#Set the durability multiplier for armors that can be classified as a vest, such as Hunter's Armor. [0-1024, default: 14 | ||
#Range: 0 ~ 1024 | ||
vestArmorDurabilityMultiplier = 14 | ||
#Set the durability for crossbows. [0-1024, default: 326 | ||
#Range: 0 ~ 1024 | ||
crossbowDurability = 326 | ||
#Set the durability for bows. [0-1024, default: 384 | ||
#Range: 0 ~ 1024 | ||
bowDurability = 384 | ||
#Set the durability multiplier for armors that are made out of bones, such as Grim Armor. [0-1024, default: 14 | ||
#Range: 0 ~ 1024 | ||
boneArmorDurabilityMultiplier = 14 | ||
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#General Mod Configuration | ||
[general_mod_configuration] | ||
#Enable Weaponsmith, Fletcher, Armorer and Leatherworker Villagers trading Dungeons Gear items. | ||
#If you have other mods messing with the trades of those professions or simply don't want it, disable this feature. [true / false] | ||
enableVillagerTrades = true | ||
#The emerald value for an artifact [0-64, default: 24] | ||
#Range: 0 ~ 64 | ||
artifactValue = 24 | ||
#Enable applying enchantments from this mod on non-Dungeons gear using the Enchanting Table. | ||
#If you don't want your enchantments to become too cluttered for non-Dungeons gear, or simply don't like it, disable this feature. | ||
#You can still use the anvil to put the enchantments onto them and have them work correctly. [true / false] | ||
enableEnchantsOnNonDungeonsGear = true | ||
#The emerald value for a common weapon or armor [0-64, default: 12] | ||
#Range: 0 ~ 64 | ||
commonItemValue = 12 | ||
#Enable applying enchantments together to create combinations would be considered too overpowered. | ||
#If you don't want overpowered enchantment combinations, like Sharpness and Committed on a sword, disable this feature. [true / false] | ||
enableOverpoweredEnchantmentCombos = false | ||
#Enable the mass addition of Dungeons Gear items to various vanilla loot tables by the mod itself. | ||
#If you prefer to write your own loot pools via datapack or simply don't want it, disable this feature. [true / false] | ||
enableDungeonsGearLoot = true | ||
#The emerald value for a unique weapon or armor [0-64, default: 24] | ||
#Range: 0 ~ 64 | ||
uniqueItemValue = 24 | ||
#Enable the salvaging of Dungeons Gear items by shift-right clicking villagers with the item in your hand. | ||
#If you have other mods messing with shift-right clicking villagers or simply don't want it, disable this feature. [true / false] | ||
enableSalvaging = true | ||
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"make Enchanted Mob can Spawn Natural" = true | ||
"maje Enchanted Animal can Spawn Natural" = false | ||
"make Enchanted Boss Monster can spawn" = false | ||
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[display] | ||
#If set to FALSE, the closest waypoint to the center of the compass will not show the label, and sneak will be required to display it. | ||
alwaysShowFocusedLabel = true | ||
#If set to FALSE, sneaking will only show the closest waypoint to the center of the compass. | ||
showAllLabelsOnSneak = true | ||
#If set to FALSE, Xaero Minimap waypoints won't be displayed in the compass. | ||
enableXaeroMinimapIntegration = true | ||
#If set to TRUE, the labels on the compass will always be visible, if FALSE (default), only the closest to the center of the compass will show the name. | ||
alwaysShowLabels = false | ||
#If set to FALSE, support for sewing recipes will not be enabled regardless of the mod's presence. | ||
animateLabels = true | ||
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[general] | ||
#If set to FALSE, vanilla map waypoints won't be displayed in the compass. | ||
enableVanillaMapIntegration = true | ||
#If set to FALSE, the spawn point location will not be shown. | ||
enableXaeroMinimapIntegration = true | ||
#If set to TRUE, the server will not advertise itself to the clients, making them work in client-only mode. | ||
disableServerHello = false | ||
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