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feat: 1.0.1 release from Darkosto
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Co-authored-by: Darkosto <[email protected]>
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justinrusso and Darkosto committed Nov 21, 2020
1 parent 68c4498 commit 8f337d0
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Showing 33 changed files with 1,264 additions and 179 deletions.
2 changes: 1 addition & 1 deletion src/config/cofh_core-client.toml
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Expand Up @@ -3,7 +3,7 @@
#If TRUE, Item descriptions will be added to their tooltips if possible.
"Show Item Descriptions" = true
#If TRUE, Enchantment descriptions will be added to the tooltip for Enchanted Books containing only a single enchantment.
"Show Enchantment Descriptions" = true
"Show Enchantment Descriptions" = false

[Render]
#If TRUE, Area Effect Block breaking will be rendered. Disable if you are using buggy mods such as OptiFine which apparently with this. Please also report the issue to OptiFine.
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10 changes: 10 additions & 0 deletions src/config/colouredtooltips-client.toml
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#General settings for the mod.
[general]
#The color for the background of the tooltip.
background = "B3009900"
#The color at the bottom of the tooltip gradient.
borderEnd = "ffffffff"
#The color at the top of the tooltip gradient.
borderStart = "ffffffff"

155 changes: 155 additions & 0 deletions src/config/dungeons_gear-common.toml
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#Item Configuration
[item_configuration]

#For armor durability configuration reference, here are the vanilla armor durability multiplier values:
#Leather - 5
#Gold = 7
#Iron = 14
#Turtle = 25
#Diamond = 33
#Netherite = 37
[item_configuration.armor_durability_multiplier_reference]

#Super Rare Loot Table Configuration
[item_configuration.armor_durability_multiplier_reference.super_rare_loot_table_configuration]
#Add gear from this mod to loot tables considered super rare.
#To do so, enter the full path of the specific loot table, or the path of the folder containing the loot tables.
#You can also write an incomplete path, and the mod will add to loot tables containing that incomplete path.
superRareLootTables = ["minecraft:chests/woodland_mansion", "minecraft:chests/buried_treasure"]
#The decimal chance for an artifact to appear in super rare loot tables [0.0-1.0, default: 1.0]
#Range: 0.0 ~ 1.0
artifactSuperRareLoot = 1.0
#Use this list to prevent specific loot tables from getting super rare loot.
#To do so, enter the full path of the specific loot table.
superRareLootTablesBlacklist = []
#The decimal chance for a unique item to appear in super rare loot tables instead of a common one [0.0-1.0, default: 0.6]
#Range: 0.0 ~ 1.0
uniqueItemSuperRareLoot = 1.0

#Combat Configuration
[item_configuration.armor_durability_multiplier_reference.combat_configuration]
#Enable area of effects also being applied to players.
#If you do not want area of effects being applied to other players, disable this feature. [true / false]
enableAreaOfEffectOnPlayers = true

#Rare Loot Table Configuration
[item_configuration.armor_durability_multiplier_reference.rare_loot_table_configuration]
#The decimal chance for an artifact to appear in rare loot tables [0.0-1.0, default: 0.75]
#Range: 0.0 ~ 1.0
artifactRareLoot = 0.75
#Add gear from this mod to loot tables considered rare.
#To do so, enter the full path of the specific loot table, or the path of the folder containing the loot tables.
#You can also write an incomplete path, and the mod will add to loot tables containing that incomplete path.
rareLootTables = ["minecraft:chests/stronghold", "minecraft:chests/underwater_ruin", "minecraft:chests/ruined_portal", "minecraft:chests/pillager_outpost", "minecraft:chests/simple_dungeon", "minecraft:chests/end_city_treasure", "minecraft:chests/igloo_chest"]
#The decimal chance for a unique weapon to appear in rare loot table instead of a common ones [0.0-1.0, default: 0.45]
#Range: 0.0 ~ 1.0
uniqueItemRareLoot = 0.75
#Use this list to prevent specific loot tables from getting rare loot.
#To do so, enter the full path of the specific loot table.
rareLootTableBlacklist = []

#Uncommon Loot Table Configuration
[item_configuration.armor_durability_multiplier_reference.uncommon_loot_table_configuration]
#The decimal chance for a unique item to appear in uncommon loot tables instead of a common one [0.0-1.0, default: 0.3]
#Range: 0.0 ~ 1.0
uniqueItemUncommonLoot = 0.5
#Add gear from this mod to loot tables considered uncommon.
#To do so, enter the full path of the specific loot table, or the path of the folder containing the loot tables.
#You can also write an incomplete path, and the mod will add to loot tables containing that incomplete path.
uncommonLootTables = ["minecraft:chests/jungle_temple", "minecraft:chests/nether_bridge", "minecraft:chests/bastion"]
#Use this list to prevent specific loot tables from getting uncommon loot.
#To do so, enter the full path of the specific loot table.
uncommonLootTablesBlacklist = ["minecraft:chests/jungle_temple_dispenser"]
#The decimal chance for an artifact to appear in uncommon loot tables [0.0-1.0, default: 0.5]
#Range: 0.0 ~ 1.0
artifactUncommonLoot = 0.5

#Common Loot Table Configuration
[item_configuration.armor_durability_multiplier_reference.common_loot_table_configuration]
#The decimal chance for a unique item to appear in common loot tables instead of a common one [0.0-1.0, default: 0.15]
#Range: 0.0 ~ 1.0
uniqueItemCommonLoot = 0.25
#Add gear from this mod to loot tables considered common.
#To do so, enter the full path of the specific loot table, or the path of the folder containing the loot tables.
#You can also write an incomplete path, and the mod will add to loot tables containing that incomplete path.
commonLootTables = ["minecraft:chests/abandoned_mineshaft", "minecraft:chests/shipwreck", "minecraft:chests/desert_pyramid"]
#The decimal chance for an artifact to appear in common loot tables [0.0-1.0, default: 0.25]
#Range: 0.0 ~ 1.0
artifactCommonLoot = 0.25
#Use this list to prevent specific loot tables from getting common loot.
#To do so, enter the full path of the specific loot table.
commonLootTablesBlacklist = []

#For tool durability configuration reference, here are the vanilla tool durability values:
#Gold - 32
#Wood = 59
#Stone = 131
#Iron = 250
#Crossbow - 326
#Bow - 384
#Diamond = 1561
#Netherite = 2031
[item_configuration.armor_durability_multiplier_reference.tool_durability_reference]
#Set the durability multiplier for armors that can be classified as medium plate, such as Reinforced Mail. [0-1024, default: 14
#Range: 0 ~ 1024
mediumArmorDurabilityMultiplier = 14
#Set the durability for melee weapons. [0-1024, default: 250
#Range: 0 ~ 1024
meleeWeaponDurability = 250
#Set the durability for artifacts. [0-1024, default: 64
#Range: 0 ~ 1024
artifactDurability = 64
#Set the durability multiplier for armors that can be classified as light plate, such as Guard's Armor. [0-1024, default: 14
#Range: 0 ~ 1024
lightArmorDurabilityMultiplier = 14
#Set the durability multiplier for armors that can be classified as a robe, such as the Evocation Robe. [0-1024, default: 14
#Range: 0 ~ 1024
robeArmorDurabilityMultiplier = 14
#Set the durability multiplier for armors that are made out of pelts, such as Wolf Armor. [0-1024, default: 14
#Range: 0 ~ 1024
peltArmorDurabilityMultiplier = 14
#Set the durability multiplier for armors that can be classified as heavy plate, such as Mercenary Armor. [0-1024, default: 14
#Range: 0 ~ 1024
heavyArmorDurabilityMultiplier = 14
#Set the durability multiplier for armors that can be classified as a vest, such as Hunter's Armor. [0-1024, default: 14
#Range: 0 ~ 1024
vestArmorDurabilityMultiplier = 14
#Set the durability for crossbows. [0-1024, default: 326
#Range: 0 ~ 1024
crossbowDurability = 326
#Set the durability for bows. [0-1024, default: 384
#Range: 0 ~ 1024
bowDurability = 384
#Set the durability multiplier for armors that are made out of bones, such as Grim Armor. [0-1024, default: 14
#Range: 0 ~ 1024
boneArmorDurabilityMultiplier = 14

#General Mod Configuration
[general_mod_configuration]
#Enable Weaponsmith, Fletcher, Armorer and Leatherworker Villagers trading Dungeons Gear items.
#If you have other mods messing with the trades of those professions or simply don't want it, disable this feature. [true / false]
enableVillagerTrades = true
#The emerald value for an artifact [0-64, default: 24]
#Range: 0 ~ 64
artifactValue = 24
#Enable applying enchantments from this mod on non-Dungeons gear using the Enchanting Table.
#If you don't want your enchantments to become too cluttered for non-Dungeons gear, or simply don't like it, disable this feature.
#You can still use the anvil to put the enchantments onto them and have them work correctly. [true / false]
enableEnchantsOnNonDungeonsGear = true
#The emerald value for a common weapon or armor [0-64, default: 12]
#Range: 0 ~ 64
commonItemValue = 12
#Enable applying enchantments together to create combinations would be considered too overpowered.
#If you don't want overpowered enchantment combinations, like Sharpness and Committed on a sword, disable this feature. [true / false]
enableOverpoweredEnchantmentCombos = false
#Enable the mass addition of Dungeons Gear items to various vanilla loot tables by the mod itself.
#If you prefer to write your own loot pools via datapack or simply don't want it, disable this feature. [true / false]
enableDungeonsGearLoot = true
#The emerald value for a unique weapon or armor [0-64, default: 24]
#Range: 0 ~ 64
uniqueItemValue = 24
#Enable the salvaging of Dungeons Gear items by shift-right clicking villagers with the item in your hand.
#If you have other mods messing with shift-right clicking villagers or simply don't want it, disable this feature. [true / false]
enableSalvaging = true

4 changes: 4 additions & 0 deletions src/config/enchantwithmob-common.toml
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"make Enchanted Mob can Spawn Natural" = true
"maje Enchanted Animal can Spawn Natural" = false
"make Enchanted Boss Monster can spawn" = false

13 changes: 13 additions & 0 deletions src/config/hudcompass-client.toml
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[display]
#If set to FALSE, the closest waypoint to the center of the compass will not show the label, and sneak will be required to display it.
alwaysShowFocusedLabel = true
#If set to FALSE, sneaking will only show the closest waypoint to the center of the compass.
showAllLabelsOnSneak = true
#If set to FALSE, Xaero Minimap waypoints won't be displayed in the compass.
enableXaeroMinimapIntegration = true
#If set to TRUE, the labels on the compass will always be visible, if FALSE (default), only the closest to the center of the compass will show the name.
alwaysShowLabels = false
#If set to FALSE, support for sewing recipes will not be enabled regardless of the mod's presence.
animateLabels = true

9 changes: 9 additions & 0 deletions src/config/hudcompass-common.toml
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[general]
#If set to FALSE, vanilla map waypoints won't be displayed in the compass.
enableVanillaMapIntegration = true
#If set to FALSE, the spawn point location will not be shown.
enableXaeroMinimapIntegration = true
#If set to TRUE, the server will not advertise itself to the clients, making them work in client-only mode.
disableServerHello = false

16 changes: 10 additions & 6 deletions src/config/jei/ingredient-list-mod-sort-order.ini
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Expand Up @@ -3,14 +3,12 @@ Dire Goo
FastFurnace
FastWorkbench
Nature's Compass
Oh The Biomes You'll Go
PackedUp
Powah
Waddles
The One Probe
Fruit Trees
Macaw's Bridges
Mining Helmet
Pickle Tweaks
Platforms
Simple Farming
Expand All @@ -25,14 +23,20 @@ Spice of Life: Carrot Edition
The Veggie Way
Goopers
Wildfires
Artifacts
Comforts
Curios API
Edible Bugs
Better Shields
Rough Tweaks
Simple Absorption
Candidate
Hornets
Metal Barrels
Silent Gear
Artifacts
Better Shields
Comforts
Mining Helmet
Oh The Biomes You'll Go
Dungeons Gear
Enchant With Mob
Gateways To Eternity
Wither Skeleton Tweaks
Chunk Loaders
2 changes: 1 addition & 1 deletion src/config/jei/recipe-category-sort-order.ini
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Expand Up @@ -36,7 +36,7 @@ thermal:sawmill
thermal:smelter
thermal:smelter_catalyst
thermal:stirling_fuel
ediblebugs:frying
silentgear:category/gear_crafting
silentgear:grading
silentgear:salvaging
ediblebugs:frying
2 changes: 1 addition & 1 deletion src/config/pickletweaks-common.toml
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Expand Up @@ -5,7 +5,7 @@
#Ex: ["minecraft:stone_pickaxe", "minecraft:stone_sword"]
uselessTools = []
#Enabled tools not breaking?
toolBreaking = true
toolBreaking = false

#Crafting grid tool repair configuration options.
["Grid Repair"]
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50 changes: 33 additions & 17 deletions src/config/repurposed_structures-common.toml
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Expand Up @@ -74,46 +74,62 @@
#
# 1 for spawning in most chunks and 1001 for no spawn.
#Range: 1 ~ 1001
stoneIglooSpawnrate = 20
stoneIglooMaxChunkDistance = 20
#
# How rare are Grassy Igloos in Plains and Forests.
#
# 1 for spawning in most chunks and 1001 for no spawn.
#Range: 1 ~ 1001
grassyIglooSpawnrate = 20
grassyIglooMaxChunkDistance = 20
#
# Add Stone Igloos to modded biomes that are
# most likely Giant Tree Taiga variants.
addStoneIglooToModdedBiomes = true

["Mod-wide Impacting Options"."Structure Options"."Jungle Fortress"]
#
# How rare are Jungle Fortresses.
# Controls whether loot chests spawn or not in Jungle Fortresses.
lootChests = true
#
# How often Silverfish Blocks will generate in Jungle Fortress as a percentage.
# Note: Mossy Stone Bricks block cannot be infected by Silverfish
#
# 1 for spawning in most chunks and 1001 for no spawn.
#Range: 1 ~ 1001
jungleFortressSpawnrate = 32
# 0 for no Silverfish Blocks and 100 for max spawnrate.
#Range: 0.0 ~ 100.0
silverfishSpawnrate = 0.5
#
# Controls whether loot chests spawn or not in Jungle Fortresses.
lootChestsJF = true
# Silverfish Mob Spawners generate in Stone Fortresses.
# If turned off, the spawners will become Skeleton spawners.
allowSilverfishSpawner = true
#
# Add the ID/resource location of the biome you don't want
# RS's Jungle Fortresses to spawn in. Separate each ID with a comma ,
#
#Example: "minecraft:ice_spikes,awesome_mod:awesome_biome"
blacklistedFortressBiomes = ""
#
# How rare are Jungle Fortresses.
#
# 1 for spawning in most chunks and 1001 for no spawn.
#Range: 1 ~ 1001
jungleFortressMaxChunkDistance = 32
#
# Add Jungle Fortress to modded jungle biomes.
addJungleFortressToModdedBiomes = true

["Mod-wide Impacting Options"."Structure Options"."Ruined Portals"]
#Add End themed ruined portals to modded
#End category biomes.
addRuinedPortalEndToModdedBiomes = true
#
# How often Silverfish Blocks will generate in Jungle Fortress as a percentage.
# Note: Mossy Stone Bricks block cannot be infected by Silverfish
#
# 0 for no Silverfish Blocks and 100 for max spawnrate.
#Range: 0.0 ~ 100.0
silverfishSpawnrateJF = 0.5
# Add the ID/resource location of the biome you don't want
# RS's Ruined Portals to spawn in. Separate each ID with a comma ,
#
# Silverfish Mob Spawners generate in Stone Fortresses.
# If turned off, the spawners will become Skeleton spawners.
allowSilverfishSpawnerJF = true
#Example: "minecraft:ice_spikes,awesome_mod:awesome_biome"
blacklistedRuinedPortalsBiomes = ""
#How rare are End themed Ruined Portals in
#End category biomes. 1 for spawning in most
#chunks and 1001 for none.
#Range: 1 ~ 1001
ruinedPortalEndMaxChunkDistance = 57

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