Releases: CleverRaven/Cataclysm-DDA
Releases · CleverRaven/Cataclysm-DDA
Cataclysm-DDA experimental build 2025-03-21-1725
What's Changed
- Remove duplicate character_takeoff_item entries from the document. by @typeryougishiki in #80266
Full Changelog: cdda-experimental-2025-03-21-1503...cdda-experimental-2025-03-21-1725
Cataclysm-DDA experimental build 2025-03-21-1503
What's Changed
- Prune pawnstore itemgroup by @Holli-Git in #80264
Full Changelog: cdda-experimental-2025-03-21-0858...cdda-experimental-2025-03-21-1503
Cataclysm-DDA experimental build 2025-03-21-0858
What's Changed
- Fix palette issue in house_w_5 by @Milopetilo in #80246
- Electronic stores have more appliances by @Milopetilo in #80247
- Weed snippet fix by @gettingusedto in #80248
- Fix #80245 null pointer while swapping position with a monster by @pierredavidbelanger in #80254
- [MoM] Fix teleportation EoCs checking integrated item volume by @Standing-Storm in #80242
- Removes 'used_ifak' from 'trashcan_full' and 'trashcan_half' itemgroups by @KM-Catman in #80238
- Add an is_browsed condition to display recipes on an estorage (fix #80199) by @pierredavidbelanger in #80237
- Aftershock Damage Rebalance VIII: Rebalance player Armors by @John-Candlebury in #80236
- Fix apiary bash results by @oosyrag in #80234
- Fix Character::recalc_speed_bonus call position error,which cause #75484 and some other bugs. by @typeryougishiki in #80218
- Fix changelog still saying it's 0.H by @GuardianDll in #80243
- 5.7 SS195LF Civilian Rounds by @shimmerine in #80232
- Item description: Expand
Can be stored in:
from (broken) holsters to all wearables. by @Brambor in #80203 - [Xedra Evolved] More changeling seasonal glamours by @Standing-Storm in #80125
- More pieces of clothing can allow you to block with them by @Termineitor244 in #80260
- Vampire weaknesses by @SariusSkelrets in #80204
New Contributors
- @KM-Catman made their first contribution in #80238
Full Changelog: cdda-experimental-2025-03-21-0628...cdda-experimental-2025-03-21-0858
Cataclysm-DDA experimental build 2025-03-21-0628
What's Changed
- Draft NO AI policy in contributing doc by @kevingranade in #80253
Full Changelog: cdda-experimental-2025-03-20-2152...cdda-experimental-2025-03-21-0628
Cataclysm-DDA experimental build 2025-03-20-2152
What's Changed
- fix incorrect punctuation in techniques by @GuardianDll in #80239
Full Changelog: cdda-experimental-2025-03-20-1645...cdda-experimental-2025-03-20-2152
Cataclysm-DDA experimental build 2025-03-20-1645
What's Changed
- Add baking soda to pantries by @Milopetilo in #80240
Full Changelog: cdda-experimental-2025-03-20-1339...cdda-experimental-2025-03-20-1645
Cataclysm-DDA experimental build 2025-03-20-1339
What's Changed
- Weekly Changelog 2025-03-10 to 2025-03-17 by @kevingranade in #80194
Full Changelog: cdda-experimental-2025-03-20-1021...cdda-experimental-2025-03-20-1339
Cataclysm-DDA experimental build 2025-03-20-1021
Weekly Changelog 2025-03-03 to 2025-03-10 (#80104) * Weekly Changelog 2025-03-03 to 2025-03-10 * Apply suggestions from code review --------- Co-authored-by: David Seguin <[email protected]> Co-authored-by: Anton Simakov <[email protected]> Co-authored-by: Maleclypse <[email protected]>
Cataclysm-DDA experimental build 2025-03-20-0710
Light industry car & zombie spawns (#80223) * Add new vehicle group * Update light industries * Update data/json/mapgen/s_lightindustry_scen.json Co-authored-by: Termineitor244 <[email protected]> --------- Co-authored-by: Termineitor244 <[email protected]>
Cataclysm-DDA experimental build 2025-03-20-0440
What's Changed
- Add more item spawns to hardware stores by @Milopetilo in #80228
- FEMA camp mutable bus area by @Milopetilo in #80222
Full Changelog: cdda-experimental-2025-03-20-0201...cdda-experimental-2025-03-20-0440