Releases: CleverRaven/Cataclysm-DDA
Cataclysm-DDA experimental build 2024-08-15-0025
What's Changed
- [MoM] Move Blinding Radiance to concentration by @Standing-Storm in #75653
Full Changelog: cdda-experimental-2024-08-14-2135...cdda-experimental-2024-08-15-0025
Cataclysm-DDA experimental build 2024-08-14-2135
What's Changed
- [MOM] Add a new psychic animal, the Direhound by @MNG-cataclysm in #75318
- Dial down the amount of charges for beginner practice recipe by @sonphantrung in #75635
Full Changelog: cdda-experimental-2024-08-14-1807...cdda-experimental-2024-08-14-2135
Cataclysm-DDA experimental build 2024-08-14-1807
What's Changed
Full Changelog: cdda-experimental-2024-08-14-0712...cdda-experimental-2024-08-14-1807
Cataclysm-DDA experimental build 2024-08-14-0712
What's Changed
- Prevent div by zero crash in mana widget by @inogenous in #75642
- Move npc relations to math by @GuardianDll in #75529
- Added mashed potatoes by @thefancyyeller in #75511
- Fix typo in Megafauna giant horses mf_domestic.json by @merrygin in #75509
- move Autodoc Specialist to Bionic Professions by @sonphantrung in #75496
- Exodii mission and text style fixes by @Uwuewsky in #75495
- fix weight of huge_atomic_battery_cell by @dynst in #75505
- Give martial arts techniques that work with criticals by @harperers in #75462
Full Changelog: cdda-experimental-2024-08-14-0357...cdda-experimental-2024-08-14-0712
Cataclysm-DDA experimental build 2024-08-14-0357
What's Changed
Full Changelog: cdda-experimental-2024-08-14-0103...cdda-experimental-2024-08-14-0357
Cataclysm-DDA experimental build 2024-08-14-0103
What's Changed
- [Xedra Evolved] Turn activated learn-recipe Paraclesian traits into Passive ones by @Standing-Storm in #75629
Full Changelog: cdda-experimental-2024-08-13-2223...cdda-experimental-2024-08-14-0103
Cataclysm-DDA experimental build 2024-08-13-2223
What's Changed
- [MoM] Fix nether-void speed by @Terrorforge in #75650
- Add myself to confirm-bug list by @l29ah in #75646
- Reading maps will reveal previously partially revealed tiles by @HadeanLake in #75641
- Add Flathub download button and Flatpak manifest by @grisha765 in #75625
New Contributors
- @HadeanLake made their first contribution in #75641
Full Changelog: cdda-experimental-2024-08-13-1906...cdda-experimental-2024-08-13-2223
Cataclysm-DDA experimental build 2024-08-13-1906
What's Changed
- Clean up personality "magic numbers"-->defined constants by @RenechCDDA in #75382
Full Changelog: cdda-experimental-2024-08-13-0631...cdda-experimental-2024-08-13-1906
Cataclysm-DDA experimental build 2024-08-13-0631
What's Changed
- [MoM] Switch armor overrides to armor extensions by @Standing-Storm in #75613
- Add
CLIMB_FLYING
flag, implement it in Magiclysm, MoM and Xedra Evolved by @Standing-Storm in #75515 - Add EoC effect that return closest city by @GuardianDll in #75510
- rebalance beverage quench based on oral hydration index by @XygenSS in #75498
- Allow tileset connections for overmap water tiles by @ehughsbaird in #75494
- NECC mission description clarifications by @gettingusedto in #75493
- Allow CVD machine to coat iron weapons by @p4nc4k3z in #75451
- Vanilla NPCs do not rely on your bank account anymore by @GuardianDll in #75444
- [MoM] Make Neuro-Acceleration concentration (for self) by @Standing-Storm in #75457
- Tacoma doctor can't do bionic by @GuardianDll in #75463
- More uncraft/salvage adjustments by @Karol1223 in #75584
- Start with a wallet by @brodbowl in #75581
- add loudness multiplier for gunmods by @GuardianDll in #75546
- add garbage bags to evac shelter cleaning supplies by @dynst in #75516
- prevent spam of healing messages from WEAKNESS_TO_WATER by @GuardianDll in #75480
- Add v2 (monocrystalline) panels to rooftop solar by @ehughsbaird in #75431
- Fix Ocular Zombie Difficulty by @Holli-Git in #75409
- Fix vitamin inheritance not overwriting vitamin when needed by @GuardianDll in #75426
- Greatly reduce practice time for weak point proficiencies by @kevingranade in #75340
- Restore gravel yield from pebble crushing by @Miner239 in #75344
- EoC funciton to allow checking/setting trait purifiability in gametime by @Venera3 in #75268
- Add stack calculation for fires by @HarryWang05 in #75220
- Fix dereference into an empty container by @kevingranade in #75630
- [RDY] Correct MOVEMENT_EXERTION_MODIFIER values for exoskeletons, expand descriptions for player clarity by @Regilith in #74801
- Fix for Carnivores being able to eat low-calorie veggies by @p4nc4k3z in #75534
New Contributors
Full Changelog: cdda-experimental-2024-08-13-0252...cdda-experimental-2024-08-13-0631
Cataclysm-DDA experimental build 2024-08-13-0252
What's Changed
- Fix cottage cheese w/ savory veg also requiring fruit by @p4nc4k3z in #75614
- Routine i18n updates on 10 August 2024 by @kevingranade in #75555
- Make aim game toolkit recipes use 5 energy instead of 50 by @eiennohito in #75558
- Correct tail hook stock description by @Terrorforge in #75623
- Tweak boiled bandages by @GuardianDll in #75616
- Variantize shirts by @GuardianDll in #75548
- I can't believe it's more item disassembly changes by @Karol1223 in #75547
Full Changelog: cdda-experimental-2024-08-12-2352...cdda-experimental-2024-08-13-0252