Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

added god mode to sepolia #2673

Merged
merged 1 commit into from
Jan 30, 2025
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
78 changes: 77 additions & 1 deletion config/environments/sepolia.ts
Original file line number Diff line number Diff line change
Expand Up @@ -6,16 +6,92 @@
* @see {@link CommonEternumGlobalConfig} for base configuration
*/

import type { Config } from "@bibliothecadao/eternum";
import { QuestType, ResourcesIds, ResourceTier, type Config } from "@bibliothecadao/eternum";
import { EternumGlobalConfig as CommonEternumGlobalConfig } from "./_shared_";

/**
* Configuration specific to the Sepolia testnet environment.
* Overrides specific values from the common configuration while inheriting defaults.
* Used for testing in a public network environment before mainnet deployment.
*/
// sepolia god mode
export const SepoliaEternumGlobalConfig: Config = {
...CommonEternumGlobalConfig,
// no stamina cost
stamina: {
...CommonEternumGlobalConfig.stamina,
travelCost: 0,
exploreCost: 0,
},
// cheap hyperstructures
hyperstructures: {
...CommonEternumGlobalConfig.hyperstructures,
hyperstructureCreationCosts: [{ resource_tier: ResourceTier.Lords, min_amount: 3_000, max_amount: 3_000 }],
},
// no grace period
battle: {
...CommonEternumGlobalConfig.battle,
graceTickCount: 0,
graceTickCountHyp: 0,
delaySeconds: 0,
},
// quest resources x1000
questResources: {
...CommonEternumGlobalConfig.questResources,
[QuestType.Settle]: [
{ resource: ResourcesIds.Wheat, amount: 1_200_000_000 },
{ resource: ResourcesIds.Fish, amount: 1_200_000_000 },
],
[QuestType.BuildFood]: [
{ resource: ResourcesIds.Wood, amount: 5_000_000 },
{ resource: ResourcesIds.Stone, amount: 5_000_000 },
{ resource: ResourcesIds.Coal, amount: 5_000_000 },
{ resource: ResourcesIds.Copper, amount: 5_000_000 },
{ resource: ResourcesIds.Obsidian, amount: 5_000_000 },
{ resource: ResourcesIds.Silver, amount: 5_000_000 },
{ resource: ResourcesIds.Ironwood, amount: 5_000_000 },
{ resource: ResourcesIds.ColdIron, amount: 5_000_000 },
{ resource: ResourcesIds.Gold, amount: 5_000_000 },
{ resource: ResourcesIds.Hartwood, amount: 5_000_000 },
{ resource: ResourcesIds.Diamonds, amount: 5_000_000 },
{ resource: ResourcesIds.Sapphire, amount: 5_000_000 },
{ resource: ResourcesIds.Ruby, amount: 5_000_000 },
{ resource: ResourcesIds.DeepCrystal, amount: 5_000_000 },
{ resource: ResourcesIds.Ignium, amount: 5_000_000 },
{ resource: ResourcesIds.EtherealSilica, amount: 5_000_000 },
{ resource: ResourcesIds.TrueIce, amount: 5_000_000 },
{ resource: ResourcesIds.TwilightQuartz, amount: 5_000_000 },
{ resource: ResourcesIds.AlchemicalSilver, amount: 5_000_000 },
{ resource: ResourcesIds.Adamantine, amount: 5_000_000 },
{ resource: ResourcesIds.Mithral, amount: 5_000_000 },
{ resource: ResourcesIds.Dragonhide, amount: 5_000_000 },
],
[QuestType.BuildResource]: [{ resource: ResourcesIds.Donkey, amount: 200_000 }],
[QuestType.PauseProduction]: [
{ resource: ResourcesIds.Knight, amount: 500_000 },
{ resource: ResourcesIds.Crossbowman, amount: 500_000 },
{ resource: ResourcesIds.Paladin, amount: 500_000 },
],
[QuestType.CreateAttackArmy]: [
{ resource: ResourcesIds.Knight, amount: 500_000 },
{ resource: ResourcesIds.Paladin, amount: 500_000 },
{ resource: ResourcesIds.Crossbowman, amount: 500_000 },
],
[QuestType.CreateDefenseArmy]: [{ resource: ResourcesIds.Donkey, amount: 200_000 }],
[QuestType.Travel]: [{ resource: ResourcesIds.Donkey, amount: 200_000 }],
[QuestType.CreateTrade]: [
{ resource: ResourcesIds.Donkey, amount: 200_000 },
{ resource: ResourcesIds.Paladin, amount: 200_000 },
{ resource: ResourcesIds.Knight, amount: 200_000 },
{ resource: ResourcesIds.Crossbowman, amount: 200_000 },
{ resource: ResourcesIds.AncientFragment, amount: 200_000 },
],
},
speed: {
...CommonEternumGlobalConfig.speed,
// 1 second per km
donkey: 1,
},
season: {
...CommonEternumGlobalConfig.season,
startAfterSeconds: 60, // 1 minute
Expand Down