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added god mode to sepolia #2673
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Warning There were issues while running some tools. Please review the errors and either fix the tool’s configuration or disable the tool if it’s a critical failure. 🔧 ESLint
config/environments/sepolia.tsOops! Something went wrong! :( ESLint: 9.18.0 ESLint couldn't find an eslint.config.(js|mjs|cjs) file. From ESLint v9.0.0, the default configuration file is now eslint.config.js. https://eslint.org/docs/latest/use/configure/migration-guide If you still have problems after following the migration guide, please stop by WalkthroughThe pull request modifies the Sepolia testnet environment configuration ( Changes
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Actionable comments posted: 0
🧹 Nitpick comments (2)
config/environments/sepolia.ts (2)
26-30
: Consider testing with varied hyperstructure costs.While a fixed cost of 3,000 Lords simplifies testing, consider adding test cases with different cost ranges to ensure the system handles varying amounts correctly.
hyperstructures: { ...CommonEternumGlobalConfig.hyperstructures, - hyperstructureCreationCosts: [{ resource_tier: ResourceTier.Lords, min_amount: 3_000, max_amount: 3_000 }], + hyperstructureCreationCosts: [ + { resource_tier: ResourceTier.Lords, min_amount: 3_000, max_amount: 3_000 }, + { resource_tier: ResourceTier.Lords, min_amount: 10_000, max_amount: 50_000 }, + ], },
31-37
: Consider minimal delays for battle timing edge cases.While zero delays speed up testing, consider keeping minimal delays (e.g., 1 second) to potentially catch race conditions or timing-related issues that could occur in production.
battle: { ...CommonEternumGlobalConfig.battle, graceTickCount: 0, graceTickCountHyp: 0, - delaySeconds: 0, + delaySeconds: 1, // Minimal delay to catch potential race conditions },
📜 Review details
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Review profile: CHILL
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📒 Files selected for processing (1)
config/environments/sepolia.ts
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🔇 Additional comments (5)
config/environments/sepolia.ts (5)
9-17
: Well-structured and documented configuration file!The file is properly documented with JSDoc comments explaining its purpose and relationship to the common configuration.
90-94
: LGTM! Clear speed configuration for testing.The 1 second per kilometer speed setting is well-documented and appropriate for testing purposes.
Line range hint
95-98
: LGTM! Reasonable season start delay for testing.The 1-minute delay before season start allows for quick testing while still maintaining a realistic sequence of events.
20-25
: Verify this configuration is test-environment only.Setting stamina costs to zero removes core gameplay mechanics. While this is appropriate for testing, we should ensure this configuration cannot be accidentally deployed to production.
✅ Verification successful
✓ Configuration is correctly isolated to test environment
The zero-cost stamina settings are only present in the Sepolia test environment configuration, with no instances found in other environment files. This confirms the configuration is safely isolated from production environments.
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Check if similar zero-cost configurations exist in other environments echo "Checking for zero-cost configurations in other environment files..." rg -l "travelCost: 0" config/environments/ | grep -v "sepolia.ts" || echo "No other environments found with zero travel cost" rg -l "exploreCost: 0" config/environments/ | grep -v "sepolia.ts" || echo "No other environments found with zero explore cost"Length of output: 497
38-89
: Verify handling of large resource amounts.The significantly increased resource amounts (e.g., 1,200,000,000) could potentially cause integer overflow issues depending on the system's implementation.
✅ Verification successful
Resource amount handling is safely implemented
The codebase demonstrates robust handling of resource amounts with:
- Type-safe implementation using Cairo's u128
- Explicit overflow protection and validation checks
- Safe arithmetic operations with proper scaling
The configured amounts (max 1.2 billion) are well within the system's safe limits.
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Search for type definitions and value constraints echo "Checking for type definitions of resource amounts..." rg -A 5 "type.*Resource" || echo "No explicit resource type definitions found" rg -A 5 "interface.*Resource" || echo "No resource interfaces found" # Search for overflow checks echo "Checking for overflow protection..." rg -A 5 "(MAX|max).*_amount" || echo "No maximum amount constraints found"Length of output: 89962
Script:
#!/bin/bash # Search for resource amount validation and arithmetic operations echo "Checking resource amount validation..." rg -A 5 "amount.*=|=.*amount" "contracts/game/src/" echo "Checking arithmetic operations on resource amounts..." rg -A 5 "amount \+|\+ amount|amount \*|\* amount|amount -|- amount|amount /|/ amount" "contracts/game/src/"Length of output: 75937
Summary by CodeRabbit