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ZetaBot v0.10.0

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@wallabra wallabra released this 17 Dec 06:10
· 317 commits to master since this release

The first release in a long time, indeed! This update does change quite a few things, as you may have guessed.

Pathing

  • Node linking algorithm improved (less prone to broken path networks)
  • Path overlay revamped (do zb_showpaths to show all paths for a few moments)
  • A new node type (NT_CANDY, spawned via summon ZTCandyNode or the "Create Candy Patrh Node" keybind in the ZetaBot section of the controls/keybindings menu)
  • Support for ZBMNODES per-map node lumps, as well as ZBNODES fallback lumps (ZBNODES can specify multiple maps and be loaded as a separate PWAD whiereas ZBMNODES must be included right after the original map declaration)

AI

  • The bots are wittier, faster, badder, unforgiving in chasing you until you cannot hide any longer!
  • Less perfect, so as to be more fair. Still fierce and skillful, though!

Aesthetics

  • Nodes and node path overlays are now colored. In addition, pathnodes are color-coded, depending on the node type. For instance, run/walk/crouch are different shades of green, whereas jump is red, use is white, and shoot is magenta.

Bugs Squashed!

  • Fixed the firing rate of the Shotgun.
  • Fixed the vertical aiming and vertical spread of bullet weapons (eg. the Super Shotgun)
  • Fixed nodelist saving/dumping
  • Rectified multiple crashes and fatal errors