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Formalized v0.11.1-rc1 in changelog/latest.md
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Also fixes the CI method of archiving changelogs.
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wallabra committed Apr 26, 2021
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7 changes: 4 additions & 3 deletions .github/workflows/build.yml
Original file line number Diff line number Diff line change
Expand Up @@ -61,10 +61,11 @@ jobs:
- name: Archive release log
run: |
cp changelog/latest.md changelog/archived/$VERSION.md
- name: Commit archived log
uses: EndBug/[email protected]
with:
add: changelog/archived/${{ env.VERSION }}.md
push: true
message: "(CI) Archived changelog for v$VERSION"
push: "-u origin changelog-archivals"
pull_strategy: "NO-PULL"
branch: changelog-archivals
message: "(CI) Archived changelog for v${{ env.VERSION }}"
28 changes: 8 additions & 20 deletions changelog/latest.md
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@@ -1,24 +1,12 @@
# ZetaBot v0.11.0
# ZetaBot v0.11.1-rc1

Another big update that took a while to come out! This time,
this one packs a larger number of features.
A small update with quality-of-life improvements for
path authors.

## General
* Initial stub of the [Doom II pathnoding project](../nodes/ZetaNodes_doom2.wad) (currently only MAP01 is supported)
* Cleaner logs, with reduced printing to the console
* Changed ACS code to use named scripts to avoid conflicts
* Automatic releases and an actual changelog file
Here's what's new:

## Pathing
* Added many additional _node types_; see the controls menu for details!
* Greatly optimized the path finding code
* Pathnodes created will begin __at__ the player,
instead of __in front of__.

## AI
* Added an experimental version of _orders_

## Bugfixes
* Fixed some rare fatal errors when a bot respawns after the corpse is despawned fully

And more! ~~(that I probably just can't recall off the top of my head)~~

You will be able to experience the changes by loading the files below, as usual.
* Some internal refactoring for the way pathnode
types are plopped.

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