Kill objectives on traitor no longer happen under 10 pop #22964
Merged
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Traitors no longer get kill objectives of any type when the player count is under 10.
Why is this good for the game?
No-one has fun when there are 4 crew members and the one traitor has to kill 2 of them.
This is sort of a hashed fix. It is 10 players, not 10 crew -- meaning if there are like 6 ghost roles it can still happen.
Being able to do it with like 6 players as long as there's 1 secoff works too but it's above my coding ability.
Testing
2 crew
Enabled and removed 3 times, no kill objectives.
Changelog
🆑
tweak: No more murder under 10 players
experimental: Min player number can be changed
/:cl: